Fixing Last Man Standing System

Last Man Standing System

Basically, I did all of this except do the triggers and other stuff (I’m lazy), so basically the issue is I have to manually setup the amount of players each time. Because if you do +1 counter per player who enters the zone, it will reach the target amount, and end the game. Is there a way to bypass the first time it reaches target, and then end game the second time?

Could you rephrase pls? Lol, its probably just me, but I don’t understand

Don’t use a counter with a target.
Instead, have that counter update a property.
Set it so that when the property changes value, it triggers a trigger that checks if that property is equal to players - 1.
If true → end the game!

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it should equal 1 right? because players - KOs = 1, because 1 KO p/ player. Right?

No, we’re checking if the one property is equal to the players property - 1, because that means each ko is a player, and then 1 player is left. But it needs to be this way to handle any amount of players.

Im a little confused again, how do we make a trigger react to property??
edit: i found out

new question: how does a trigger check property

you have brought me out of retirement, ok so have you done this this one made, How to make a last man standing system actually work! (Difficulty: 🟨)
I don’t know it if still works I have to retry it but yeah

since I made this what is your question I might be able to anweser it

hang on I think I know, did you u make it so that the trigger is connected to just players separately? because when they step in it, it should trigger the counter, and then turn off the zone, mabey it bugged, I have to look into it again, that was like 1-2 years ago

Block code…

OK sorry, i figured that out too. New question: everything works, except when there is one person left, i have to manually end it (leaderboard works tho)

oh its supposed to turn off the zone???

You broadcasted so that if they’re equal, an end game device ends the game, right?