Faster Respawning?

I HATE how long it takes for you to respawn. First you have to go through the pain of the black screen, which takes so long to dissapear. My question is, is there a way we can possibly use ‘fake deaths’ or something to make a fake ‘respawn’ so you don’t need to go through the loading screen

(cannot reply much, spacebar still broken)

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i will see if i can find a way

same

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i will try to find out tomorrow

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No, we can’t if gadgets are involved.

Here's why

Basically, a player has a set amount of health, which we know. Sadly, we don’t know if a player is hit. If we can’t tell when a player is hit, we can’t tell when they have to respawn. And because of that, we can’t “fake” the process of respawning by granting them health back (which would also require knowing the amount of health they have) and teleporting them to the respawn area. Plus, we also couldn’t recreate the invincibility after being knocked out.

However, if only lasers are used, then we can detect when a player gets hit by a laser. When the number of times they have hit the laser (kept in a counter) reaches the point where they would respawn (using target feature in counter), we can then grant them health back to where they should be, and teleport them back to the respawn area. We would then also clear the counter back.

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How many times do I have to say this?
This system allows you to pseudo-link both HP bars. You just have to alter it a little in this case.
So basically the game knows what gadget you’re using, detects when it fires, and evaluates if the projectile misses or not. [1]
Then teleport them to where you want them to respawn and heal them back up.


  1. You’d have to use an animated aiming system though. ↩︎

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How many times do we have to tell you that won’t work!
You can’t tell whether the projectile hits or not. Even with some sort of animation system, you can’t tell which direction they are pointing their gadget. So how will you know?

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If it is a dld- type of map, can you use teleporters when the playe falls?

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What do you mean? Like teleport them when they hit the ground after a big fall? (also how is that related to this topic?)

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Short answer: This is not possible.

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Yup basically. That is, of course, if you are using gadgets. If it’s like a platformer for checkpoints and lasers don’t fully knock you out then it’s possible. But most likely (no matter how stubborn NoLife will be) this isn’t possible.

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This is possible, let me show you.


A force respawn, according to my timer, is faster than being oofed by a sentry. Use a trigger to activate the force respawn, and it will be slightly faster.

But yeah, there is no way to time or limit respawns, but you can make this a suggestion on the nolt.
(Btw pls mark a solution!)

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Hmm… I tested it it didn’t feel like it was any faster. @Gimkit_Loverr

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Really? Did you use every wire and device?

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Hmm… that’s interesting.
But we still don’t know when to force respawn them, no?

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Wire the sentry and say “When oofed” “Activate respawn” if you are doing sentries.

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I used the respawn & damager.

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So basically we’re force respawning while respawning? And it’s quicker?

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So, what you are saying is… Psuedo Respawn?
That would 100% be linked to psuedo health.

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No it can’t be used for pseudo health because it’s just detecting when we’re knocked out, then force respawning us.

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you could use the health linking guide to a proptery guide and i dont really understand how it works and neither you do either adding to the fact that your reply on that guide says so.

oh wait, someone already said that…