Im making a 1v4 hide and seek game and i need the seekers to win when the hider gets knocked out.
Is the “1” in 1v4 the seeker or the hider first? I could try making a system but it depends how many seekers are there.
This guide will help!
Use a lifecycle set to when player knocked out.
Then use block code to check the team number. (See here (you don’t have to do things labeled optional or under uses)).
Now add a trigger with these settings.
Add this wire.
Now, add this block.
Make sure to change team number to what ever team the seeker is on.
Next add a property labeled score.
A relay that relays for the seeker team.
A counter like this.
Make sure to go in map options and edit the score.
And now just add this end game device.
You should be done. Let me know if you need anymore help
Aren’t there are multiple seekers, this is so when there is only 1 player left it will end?
Also, welcome to the forums. Make sure to read s.orules and s.faq, along with the pinned rules topic.
Is the “1” in 1v4 the seeker or the hider first? I could try making
Their is one hider thanks for the help
Keep in mind I’m looking for a beginner tutorial
I have a simple method. Which team number is the hider on? If you ran out of posts edit previous ones.
There’s a better guide for this. Funny enough, it opens up again in less than 20 minutes.
What’s up guys! It’s your favorite forumer getrithekd again. Sorry for not making a guide in 6, maybe 7 months. Today we will be covering how to end a battle royale. Speaking of battle royales, I used to love playing games like Fortnite with my grandpa until a boogie bomb got him. Anyways, battle royales are a very common gamemode. It’s estimated that 41% of all gimkit maps are battle royales. This is probably because gimkit lends itself to battle royales the best, with the various gadgets and …
That doesn’t answer their question. They want to know when a specific person, the hider is knocked out. I will put my answer here.
Start with a lifecycle. You can choose whatever channel name you want.
Next, a trigger. Set it to trigger when the previous channel name used was broadcast, and set it to broadcast another channel.
It might seem like this sends a message when anyone is KOed. So we fix that by setting it to only trigger for the team you want.
Now just set whatever you want to do at the end of the game to happen when the trigger broadcasts.
If the hider is on a different team from the seekers, then this would work since its just checking to see if the other team has 0
(i.e. make this team scoped rather than global)
Simpler + less memory. The other method is only needed for other applications












