How to End a Battle Royale

What’s up guys! It’s your favorite forumer getrithekd again. Sorry for not making a guide in 6, maybe 7 months. Today we will be covering how to end a battle royale. Speaking of battle royales, I used to love playing games like Fortnite with my grandpa until a boogie bomb got him.

Anyways, battle royales are a very common gamemode. It’s estimated that 41% of all gimkit maps are battle royales. This is probably because gimkit lends itself to battle royales the best, with the various gadgets and terrain features helping create a fun experience. Some popular battle royales include Snowbrawl, Resurgence, and Universal Smash.

What defines a battle royale is its core mechanic of a fight until there is only one person standing. As simple as this might sound, there are many ways to make mistakes when making this. One of these is turning off your router instead of using wasd to move. Turning off your router is a bad idea because it disconnects you from the game. Disconnecting from the game may seem good, because now you don’t have the problem of thinking about what to build, but it’s actually bad because now you can’t build anything. But another one is making the build so that the scope of the channels is in the host, so if the host gets eliminated, the game ending mechanism stops running.

The trigger all the way on the left should be triggered whenever you want to start keeping track if all teams have been knocked out. That trigger needs to be triggered by something of global scope, like an all player relay. The delay on it is 1 second. That trigger should broadcast on “Check Game End”.

Make the counter on that trigger’s right increase on “Check Game End”. This counter team scoped. Make that counter’s target be 1 and broadcast on “teamAlive”.

The next counter should increase on “teamAlive” and is global scope. The target should be 2 and it should broadcast on “noGameEnd” when the target is reached.

Trigger 2 should receive on “Check Game End” and have a delay of .5 seconds. Trigger 2 needs to trigger Trigger 3. Trigger 3 should deactivate on “noGameEnd” and broadcast to the end game device.

Trigger 4 should receive on “Check Game End” and have a delay of .7 seconds and broadcast on “resetLogicEnd”. Make both counters reset on “resetLogicEnd”. Make Trigger 3 activate on “resetLogicEnd”.

Now you have yourself a working battle royale ender. Ender? That’s a really well written character. Ender’s Game is a good book. You should read it. It’s a sci-fi that also analyzes psychology.

BIG TRIGGER IS WATCHING YOU

41 Likes

How are we supposed to know how many teams there are?
I could probably figure it out myself easily but I’m lazy plus this is your guide not mine anyway.

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Might’ve forgot the system for that, but we’ll wait for them to get back before we jump to the conclusion

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It doesn’t matter because all we care about is if there’s 0 or 1 teams left.

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No.


Great guide! This greatly expands on your previous Battle Royale guide(s) and is easier to comprehend (personally). I could probably use this for my infection game that’s been needing a game ender for the longest time :sob:.

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Some other mistakes people make when making battle royales is ragequiting and turning off their laptop, using repeaters instead of triggers because repeaters are easier, not using the right scope for counters, and using the wrong battle royale ending guide. There’s like 6 or 7 more mistakes but I’m too lazy to put them down.

9 Likes

Heavy controversy on topic, should be looked at. Will open back up without action in a month.

This topic was automatically opened after 31 days.

Reusable bump. Great guide!
please wait at least a few days to click the checkbox. this includes double clicking the box so it doesn’t appear in edit history, I can see that.

9 Likes