Debate topic compilation

If you’re bored…

Wires v. Channels

Variables v. Properties

Blocks v. Checkers

Make up your own!

3 Likes

Well, since checkers and properties now work together, checkers are kinda good.

5 Likes

I still prefer blocks, heavily. Checkers run checks against a set number and have a limit of 5 checks per device. Blocks can compare anything to anything and you can fit 50+ in a device.

5 Likes

Checkers are in the top tier of the device tier list, along with item granters, properties and triggers.

1 Like

Device tier list… interesting.

1 Like

Yeah, same. The thing is that I’m still learning blocks.

1 Like

I thought the limit for max blocks in a device was six…

3 Likes

Channels all the way. Less lag and less eye pain.

1 Like

No, 50+ checks in a device

1 Like

I know, right?
I will sometimes have to use wires, but when I NEED to use them, they are not compatible.

1 Like

Yes but in that one block you can fit a lot of checks. Especially with the join text block.

2 Likes

I use both wires and channels

I use channels most of the time and wires if I have to.

1 Like

I use both. Usually channels, but I might use a wire for some things bc wire repeaters. For blocks I definitely use channels.
In my guides, I use a lot of wires bc people use them a lot.

1 Like

I actually prefer wires when I’m making something like a popup shop, it’s just easier

1 Like

This is so confusing to figure out

4 Likes

What is this even for, besides lag from all the wires?

Chess.

2 Likes

There isn’t any. My game lags a bit when rendering them, but during runtime everything runs smoothly.

What are the wire repeaters for?