This tutorial will guide you on how to create a dynamic speed challenge system within your game using Gimkit’s set of devices and block code. We will create a system where players must complete a set of challenges within a specific time frame, and upon successful completion, they receive rewards that enhance their game experience.
In this system, we will be implementing a variety of devices such as ZONE, BUTTON, COUNTER, REPEATER, SPEED MODIFIER, ITEM GRANTER, and a few more. We’ll harness the power of wires to establish interactions between these devices, allowing one to respond to the actions of another.
This tutorial falls in the (easy~medium) category as it requires the use of multiple devices and a bit of block code. By following the steps closely, anyone interested in game design and keen to learn can successfully create this engaging speed challenge system in Gimkit.
Here’s a brief layout of what we will cover:
- Setting up the Speed Challenge Zone
- Implementing the Challenge Logic
- Managing Time Constraints
- Creating Reward System
- Wiring Devices for Responsive Interactions
- Testing and Troubleshooting the System
- Tips for Enhancements and Customization
By the end of this tutorial, you will have a working speed challenge system that you can integrate into your game, creating a more engaging and interactive experience for your players.
- 1 Zone Device
- 1 Speed Modifier Device
- 1 Item Granter Device
- 1 Repeater Device
- 1 Counter Device
- 1 Property Device (to store the player’s time)
- Place down a Zone device. Set the boundaries of this zone to be the start and finish of your speed challenge course.
- Within the Zone, place a Speed Modifier device. Configure it to increase the player’s speed while they’re within the zone.
- Place down an Item Granter device somewhere near the end of the speed challenge course. Set it to grant a reward when the player successfully completes the challenge in time.
- Set a Repeater device to act as a timer for the speed challenge. You may need to experiment with the time interval to balance the difficulty of the challenge.
- Use a Counter device to keep track of the elapsed time.
- Lastly, place a Property device that will store the elapsed time for each player when they enter and leave the zone.
Block Code & Wiring:
- Use wires to connect the Zone to the Speed Modifier and the Repeater. When a player enters the Zone, it should trigger the Speed Modifier and start the Repeater.
- Write a block code script that listens for when a player enters and leaves the Zone. The script should:
- Store the current count of the Repeater in the Property device when a player enters and leaves the zone.
- Use logic and math blocks to calculate the elapsed time.
- If the elapsed time is within the specified time limit, send a signal to the Item Granter to give the player their reward.
- Use wires to connect the Zone to the Property device, and the Property device to the Item Granter. The flow of the system should be: player enters Zone > Speed Modifier and Repeater are triggered > player leaves Zone > elapsed time is calculated and stored > if time limit is met, Item Granter is triggered.