Cozy Cottage Tutorial Pt. 2: The Interior! [Difficulty 1/10 or 🟩]

NOTE!! This is a sequel to this guide:

If you haven’t already, I’d really appreciate if you’d go read it first!
Anyways, I decide to make this sequel due to someone suggesting it in the comments of the first one. So, without further ado…


Since there are 2 rooms to this cottage, I’ll split them up into 2 sections

Main Area

The first and main part of the cottage, it’ll take the most time.
To start, you’ll want to set up the floor plan, so surround the floor with dark scrap.


The reason I have a teleporter is because the front entrance is… uh… here.
Screenshot 2023-11-06 11.57.35 AM
I was trying to recreate the cartoon trope of the exterior being comically smaller than the interior.


Later on, I moved the entrance and teleporter to the left of the bottom side, because it helps to prevent accidentally teleporting back out.

Then, add some basic props to distinguish different parts of the room and fill in big empty spaces (ex. table + chairs = dining area)

From there, start adding some more detail-oriented props to give each area a sort of ‘personality’.
Screenshot 2023-11-07 1.09.25 PM
For the table, I added food, cups, plates, and a candle to make it seem like a big dinner just happened.

For the furnace, I added a bag of coal with a shovel, some firewood, a fire poker and rack using a medieval fork and an empty shield display, and a rug using some dirt props

Just to fill up some empty space, I added a little storage corner type area, because why not?
I also added some bookshelves parallel to fill up the corner by the furnace.
In-between the main area and the bedroom is a hallway, but honestly I don’t think making a hallway needs any explanation…

The Bedroom

At the end of the hallway, outline another, much smaller area in dark scrap, and fill it in with more of the same flooring, or you could fill it in with something else to look like carpet, like dry grass!
Screenshot 2023-11-07 3.57.13 PM
Once again, fill it in with more props to distinguish areas. I added a desk where the cottage owner works on his latest novel, a wardrobe (instructions below), a nightstand, and a bed, of course.
Screenshot 2023-11-07 3.57.31 PM

wardrobe steps

you need: 1 bookshelf, 2 dark wooden signs, and 2 circular shields

And now you have the inside of your cottage!
But what if you don’t want players peeking into the room down the hall?

If you want to hide certain areas from a player until they reach a certain point, then it’s a job for the camera view device!
Place down one in each room, then resize it to where you want each player to be able to see.

Screenshot 2023-11-07 3.59.58 PM
The Camera View device is super helpful if you want to encourage the player to explore everywhere, because it’ll keep them curious about what lies just out of view!

And that’s a wrap! I’m actually really proud of how this guide turned out, especially since it’s noticeably longer than the past few guides I’ve created. I was already planning on creating an interior, and having the extra satisfaction of creating a guide so that other people may create something similar really pushed me to finish it. As always, thank you for reading, and please let me know what you thought of my guide!


Nice Guide!
I like the outside design, how’d you do it?
Was it in part 1?


Yep! It’s in the first guide, detailing how to make the exterior.


This is really cute! Nice guide!


Thank you!! I put a lot of effort into this guide so I’m glad you enjoy it.




How would you do the interior border of the house without changing the entire map background

1 Like

There’s a teleporter that teleports to another area.

1 Like

Heya! My names C-C and im pretty new- I have a idea for another room you could put in to the cottage! If you wanna know that is- xd

1 Like

Welcome to the forums! @C-C!

Don’t forget to check out the new-user-must-read and forum-tips tag.

The Community Made Guides category is also very useful, posts there give you a gist of the rules and mechanics in Gimkit Creative.

While you’re at it, I suggest also reading the

TOS and FAQ.

If you need help with anything, just ask!

After all, this is a Community Forum :slight_smile:


Welcome to the forum, @goose and @C-C! I hope you like it here! Check out the new-user-must-read and forum-tips for more easy help! Read the Community Guidelines for a gist of the rules. If you ever run into a hard problem, just ask away! After all, this is a community forum!

(aah too late)


ITS AWESOME!!! I love how kewl it looks!


Ya ik it teleports you to another area but do you just put wall blocks were the cottage “walls” are supposed to be?

1 Like

I think to stop them from going Out-Of-Bounds

1 Like

@cheesebox dude, this helped me out a ton, you just gave me a great idea!


Welcome to the forum!!

1 Like

I’m listening! Let’s hear it!


Thanks for listening!
So, Something else you could do is to the left, towards the entrance; you could add another hall, and another room at the end, and in that hall you could put whatever you want but in one of the corners of the new room, you could put a staircase going down or up (Your choice) and it would lead into a smithing room or another room of your choice! I have a photo of it if you want to see it.

1 Like

This sounds like a great idea! Go ahead and show me the photo!

1 Like

It kinda sounds confusing, it sounded normal in my head xd

1 Like