this is kinda impossible. (i got here late)
I will test out what i can do with props after school and cross country but you shall keep seeing if you want
we can try to prove this a bit later
Iām jumping out of it then.
Itās probably possible, but thereās not even a point. You just handicap your games potential if you add this since you need to sacrifice so many elements of GKC, that make it actually GKC.
Plus I need to develop my map lol
Butā¦ i got this idea because you can do it for sentries
Really? I havenāt seen a guide for it yetā¦
i mean if you used a property, it would work
its been recent i heard someone say they made a breakthrough with sentries
Do you know their user? Or if thereās a guide?
give me a bit to find out
(Patched) How to Make a Sentry Move while carrying damage over! ()
maybe something like this but If im wrong it was refuted and then refound
OOOOOOOOOOOOOOOOOOOOOOOOF
Yeah, it got Patchedā¦ so I donāt think it will work.
This could work, but itās just not worth all the time and effortā¦
Hmm then Idkā¦ Weird.
But Iāma go work on my map now, or browse the forums for a bit more then work on it.
but the real question is can counters act like properties for props and can props contain properties?
āOr is it?ā -Vsauce, in every vid.
Counters can act like properties for props, but not as well. It can be a basic increment decrement property.
Props have block code I think, if they donāt, then no they canāt contain properties.
well since we have not quite tested it so this could be turned into a theory guide
Nope! As of right now, there is no way to track damage on props, since they only give out signals on destruction. My guide is the best way to do it, and even that isnāt infinite since props donāt regenerate.
Even if you tracked when a player shot, you wouldnāt be able to track WHERE they shot, since thereās no way to see where a player is looking.
But theoretically (why does EVERYTHING have to be theoretical, oh wait it is in the title), if there is some sort of channel, you could track when the projectile hits something, but you wouldnāt be able to without that extra channel output or another device, and I think that device would take a lot of memoryā¦
No, thatās what I just said. You canāt track hits, you can only track destroyed props.