Get nolted lol
maybe you could have a overlay button and when its pressed, activate an item manager that sets the amount of banana to 0? I dont know if someone already said this
yes, but if they have more than one banana they would lose them all
GUYS AND GIRLS,
The problem is NOT how to drop the banana, the problem is how the game will know where the banana is on the track without using 50% of my map memory.
unless they had a property called bananas, and when they collect a bananas it doesnât actually grant you a banana it just updates the property, and when you press the overlay it sees if property bananas
hold on that @ClicClac if i am right when you drop something it stays there, or am i having a brain fart
It doesâŚ
so why do you need to track where it is?
Do you play MarioKart?
no.
I donât think you can interact with items on the track, other than just picking them up.
why do you need to interact?
In MarioKart, you can place a banana on the track, and it will slow down the player who runs over it. The current workaround is extremely time consuming, and I would not like to spend several days just placing triggers.
ahh. i have no idea that would be simple
If there was a way you could use the interior code of Gimkit to keep track of the players X and Y, this would be a little bit easier.
it would be helpful if waypoint could be more flexable. like for thins you could do something with a position saved by the waypoint that the player was at when they dropped the banana
Everyone talks about checkers being broken.
Nobody talks about the mess that is waypoints.
Nevermind.
?
ikr. so true.
I know how bananas work in Mario Kart, here is my idea of interpretation:
- you can place it behind you
- or you can throw it in front of you over a distance
When a player runs into it, it makes the player spin out and slow down (not completely)
(I donât know how to use the gimkit code thingy as I havent tried it yet )