Is there a way to make chess in gimkit with props as the pieces and stuff?
I have been really interested in making a chess minigame in my 3 lives map
I suppose this might be impossible, but if not, it may take a whole lot of memory.
-ClicClac, 2023.
If for some reason you do decide to take on chess, here are some ideas:
Although, I thought about it and I decided not to. I am doing checkers, and there are other options as well.
That was when I was still figuring GKC out.
I officially turn that NO into a maybe.
Chess is still very hard. I would call myself advanced, but I would never do that. Checkers has a pattern, so once Monopoly is done that is my goal. If for some reason I still have room left in my maps I was suggested to do Sorry from my Gimkit Nerd friend. Also, @Graystripe, are you advanced at Gimkit?
I would not want to do chess, but maybe if I was crazy I would be able to have the time and patience to pull it off.
Well, maybe you could. Just a lot of block code and data, as well as knowledge of how chess works. You would be one of the people to pull it off. ()
Ok you know its really not that hard to simulate every position on the chessboard.
You just have to have a prop for each peice and each square, and turn them on and off.
Yeah, much different than checkers where you just need a checker piece in every square.
Actually, what if you had:
64 pieces of text
and
64+ properties
to describe the state of the board
This would work. However, the block code would be incrediblly tricky.
And 32 more properties to describe the position of the pieces on the board
Maybe.
I’m just spitballing.
propbably the most compressed way to store the board would be with Number Encoded Data strings. This would require 16 properties.
How do those work?
Store each peice as a number between 1 and 12 (all possible peices, with white and black) and store each row in two properties with this:
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