So I’m working on a sort of roguelike dungeon crawler with 5 bosses, and I’m trying to make it hard, issue is if I’m trying to make it hard the players need a lot of health. Since we don’t have a max health changer, is it possible to change max health through other methods?
Try putting your health at half of what it’s supposed to be, like 100 HP and 0 Shield. Then, you can use health granters
btw, welcome to the forums!
nevermind, with the way it’s structured it’s currently not possible
Health upgrades will activate health granters, which will up their health.
If you want pseudo-health, though, that is another story.
Hey, read this totally inspiring guide! This will give you hope!
Then I guess it’s not possible yet.
but the issue with the only known solution to the current problem is that every so often there’s healing pools which heal you for 100 health.
It is possible. It’s very simple once you know blocks.
You may want to unmark the solution.
Maybe you could make the player start with this
Then, add health granters. This will make you start with 100 HP and 100 Shield, but make you able to add to that shield with health granters (Just don’t make shield cans available)
well I suppose that is the one part I’m not very familiar with
hmm, instead of increasing max health, maybe make a health upgrade connected to a repeater that will repeat the health upgrade making it so that the player will barely lose health.
If you’re going to say that it’s very simple, then why don’t you explain it to them? Don’t just cut off the answer.
Use this to begin your knowledge on blocks!
There’s a shield can limit in the game already, so that’s covered.
Ah okay, I’ll do it
Oh, right lol
I don’t use shield cans on a daily basis so yeah
…
This’ll take me a good moment, wait
That’s- the whole purpose of guides. To link to instead of explaining all of it.
Except Build-pleasse doesn’t link a guide that helps.
Huh. I thought it was to explain it yourself…