Can someone help me what do these devices do

These are some devices that I have never used and I want to know what’s it do and maybe y’all guys can give me some ideas or example about those devices. I’m not sure whether I should add this topic on “Help” or “Devices” Categories

What does these do?:
1.) Relay
2.) Wire Repeater
3.) Checker
4.) Dialoge Action
5.) End of Game Widget
6.) Player Coordinates
7.) Property

Pls help me!!!

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I think you should put this in devices, but I just don’t know.

Do you at least one of them?

The relay can relay something to any player, except specifically the host alone. The property can store some things in other devices that channels or wires can’t do. The wire repeater does what it say in it’s name. And earlier I meant I don’t know if you should put it in help or devices.

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  1. The relay sort of “grabs” those sort of people. It makes said people the “triggering player(s)”, make sense?
  2. Wire repeater just connects wires, so if a device needs to wire to 6 others, you can wire it to the wire repeater and then to the devices, helpful for organization and such.
  3. Just checks if a property equals a number, and things like that. Just like its name, it’s a “check-er”
  4. Don’t have season ticket, no idea
  5. It adds a little text box when the game ends, by the leaderboard like you see in official Gimkit modes, for like answered questions for the class
  6. Where the player is, it’s their coordinates, like if you want to track height
  7. Just holds a number or text string, has several uses.

This is Help guys.

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Please put this in help. This isn’t a guide for devices.

I did put this in Help but IDK who put this in devices!!!

Don’t worry. Stuff like this can get confusing when you try to sort it.

Ok…
This is gonna take a while.

  1. Property
    It’s either a Value or a Number, and is used for block code.
  1. The Play Coords
    Tells the coords of a player, also has to do with block code
  1. EGW(End Of Game Widget)
    Ends the game.
  1. Dialogue Action
    Me poor, so me no know what it does
  1. Checker
    Checks if a specfic goal is met.

idk the last 2 tbh

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Yeah, I didn’t know how to do anything when I first started, you’re starting better than I did, @Infinite!

The Devices category is for anything related to devices, as per stated by the about this category.

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Well I mean yeah but that’s super broad they really just need help understanding specific devices, and, let’s be real, it could probably go either way and if we want people to see this so they can help, wouldn’t it make more sense for it to be in the Help category?


lol I was wondering what that was yes I do know

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Wrong button whoops. [1]


Yeah anyways, the property block is by far the block that is used by all types of players. Storing a number or string of text is very powerful, and can be used for advances or beginner block code. You can also use checkers to check property values.


  1. Bird knows what I’m talking about lol ↩︎

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btw #4 is what happens when you click on the diolouge. Something will happen when you answer. (people used to do this with pop-ups)

the property is basically the Variable from scratch, if you’ve ever used it

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No.
It shows a property when the game ends.

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The dialog action is just like the call to action for the popup, but for the dialog device.

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Also, it’s only available for season ticket holders. but since you already placed it in your map i’m assuming you have that

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  1. relays a message to a player, a group of players, the host, a team, or everyone. simpler explanation: think of scope
  2. think of a wire repeater as a bridge between devices. you can’t wire a popup to itself, but luckily the handy dandy wire repeater exists so you can wire the popup to the wire repeater and wire it back. you can also use the wire repeater for loops that go on for the duration of the game (wire them together)
  3. if/then statement in device form. if a player has [<, >, =, ≥, ≤] [insert amount here] of [insert item here], then [insert action here][1]
  4. extra call-to-action on dialogue devices
  5. you need a property for this, and the end of game widget just displays it with a label
  6. player coordinates are very simple because they just store the player’s coordinates. to display it, you store the coordinates on an axis in a property and use blocks to show it
  7. properties store something. for example, you can use a counter to update the value of a property (number value) or update a property to include a word (letter value)

  1. if that was confusing, here’s an example: if a player has more than 5 dollars, then deactivate a barrier ↩︎

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End of game widget doesn’t end the game, it adds a statistic to the end screen. Like: How many players k1lled total.

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