These are some devices that I have never used and I want to know what’s it do and maybe y’all guys can give me some ideas or example about those devices. I’m not sure whether I should add this topic on “Help” or “Devices” Categories
What does these do?:
1.) Relay
2.) Wire Repeater
3.) Checker
4.) Dialoge Action
5.) End of Game Widget
6.) Player Coordinates
7.) Property
The relay can relay something to any player, except specifically the host alone. The property can store some things in other devices that channels or wires can’t do. The wire repeater does what it say in it’s name. And earlier I meant I don’t know if you should put it in help or devices.
The relay sort of “grabs” those sort of people. It makes said people the “triggering player(s)”, make sense?
Wire repeater just connects wires, so if a device needs to wire to 6 others, you can wire it to the wire repeater and then to the devices, helpful for organization and such.
Just checks if a property equals a number, and things like that. Just like its name, it’s a “check-er”
Don’t have season ticket, no idea
It adds a little text box when the game ends, by the leaderboard like you see in official Gimkit modes, for like answered questions for the class
Where the player is, it’s their coordinates, like if you want to track height
Just holds a number or text string, has several uses.
Well I mean yeah but that’s super broad they really just need help understanding specific devices, and, let’s be real, it could probably go either way and if we want people to see this so they can help, wouldn’t it make more sense for it to be in the Help category?
Yeah anyways, the property block is by far the block that is used by all types of players. Storing a number or string of text is very powerful, and can be used for advances or beginner block code. You can also use checkers to check property values.
relays a message to a player, a group of players, the host, a team, or everyone. simpler explanation: think of scope
think of a wire repeater as a bridge between devices. you can’t wire a popup to itself, but luckily the handy dandy wire repeater exists so you can wire the popup to the wire repeater and wire it back. you can also use the wire repeater for loops that go on for the duration of the game (wire them together)
if/then statement in device form. if a player has [<, >, =, ≥, ≤] [insert amount here] of [insert item here], then [insert action here][1]
extra call-to-action on dialogue devices
you need a property for this, and the end of game widget just displays it with a label
player coordinates are very simple because they just store the player’s coordinates. to display it, you store the coordinates on an axis in a property and use blocks to show it
properties store something. for example, you can use a counter to update the value of a property (number value) or update a property to include a word (letter value)
if that was confusing, here’s an example: if a player has more than 5 dollars, then deactivate a barrier ↩︎