All Things Pseudo Health (Don't reply)

Oh, sorry, bye. @StacheIsTaken

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seriously?

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Oof, I didn’t notice that comment, @StacheIsTaken

That might be an AUO issue like wingwave said.
(Search it up if you don’t know what it means)

AUO Explanation

So basically, A_O is the concept that blackhole discovered in may.
How it works is that if you create a wire from a device to another one, (Let’s say a Button to 2 Textboxes and will hide them) the wire you created first will run the action (wire pulse) first.
This can affect a lot of games in a postive or negative way.

Same with blocks and channels. (ABO and ACO)

Just making sure (and a quick recap), you have these wires right?

(Zone) Player Enters Zone --> (Repeater) Start Repeater

(Zone) Player Leaves Zone --> (Repeater) Stop Repeater

I searched it up. AUO is an electronics company in Taiwan.

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No, I mean in the forums lol.

See? That’s the thing. I can only have one wire from zone to repeater.

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Use a Wire Repeater then.

(Zone) Player Leaves Zone --> (Wire Repeater) Repeat Wire Pulse

(Wire Repeater) Wire Pulse Repeated --> (Repeater) Stop Repeater

How do I use wire repeater?

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Edited previous post.
Also, you probably shouldn’t use the unresolved tag, it’s only for posts/subjects that have been created and been theorized on for a fair amount of time and not yet solved, pseudo-health isn’t even an impossible mechanic/subject which means your problem should be solved by debugging and help.

I think I know why the reset pseudo-health isn’t working. It’s because I’m just respawning, not getting knocked out! How do I fix this?

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Is this still unresolved?

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sorta.

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Okay, so in your trigger’s blocks, (the trigger that has blocks that damages you in pseudo-health) put this in the blockcode:

if Get Property "pseudo-health" = 0
Set Property "pseudo-health"
Value | 200

Every time the Repeater Triggers the Trigger, (to damage the player in pseudo-health) it’ll constantly check if the Pseudo-Health reaches 0, therefore resetting it to 200.

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The only way to get knocked out is another player, which isn’t an option, and a sentry. You could try using a barrier that continuously activates and deactivates, letting the sentry shoot only a few times. If you’re doing that, then you’ll also have to cover the sentry up and change nearly everything you have.

This is a tougher question, for once.

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Could you show me the code in-game? I think I messed something up. It didn’t work.

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Haiasi and wingwave might have already fixed this problem, but I meant delete those blocks are replace them with the steps from I-am-Helpful. here they are again

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That’s the thing, I’m not being knocked-out. I’m just respawning.

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I’m blanking, is there a device that makes you knocked out? because if there is, just replace it with the respawn device

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no, there isn’t, but I think this works, I just need to see it in game (for color) because I think I messed something up.

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