Neon11
November 15, 2024, 5:18pm
1
I need boss abilities/ attacks for my boss game
What’s the theme of the boss? What does it look like?
me as a boss (i do fire attacks)
Neon11
November 15, 2024, 5:25pm
4
Neon11
November 15, 2024, 5:26pm
5
I need ideas for special attacks for them
how about day one can blast lazers
Neon11
November 15, 2024, 5:30pm
7
I mean attacks beside just using a gadget
Jigsaw:
Piecer - a defensive, blocks part of the arena in a checkerboard pattern
Flurry:
Snowstorm - a blinder, makes it harder to see other attacks
Ghostume:
Jumpscare - a passive, there’s a random chance every 15 seconds that the player gets jumpscared.
Day One:
Nostalgia - a summon, it spawns in 6 sentries with zappers. You must defeat the sentries before attacking Day One
1 Like
Neon11
November 15, 2024, 5:33pm
9
But how would I make those?
Piecer:
You can have the barriers start disabled and have something enable them
Snowstorm:
Have a barrier with no collision start disabled. Make sure it has an opacity below 1 but above 0.5. Once it’s spawned in it’l make it harder to see.
Jumpscare:
Now, I’m sure there are many guides on how to make different kinds of Jumpscares. However, I am making a horror game, which should come out soon because I just started today. Anyways, this Jumpscare uses a little more modern Gimkit Technology, as it uses the Camera Point device. (Plus it covers the whole screen, so you could use this for a flashbang if you so choose.) Let’s get into the build.
==Materials Needed:==
1 Camera Point
1 Camera View
1 Wire Repeater
1 Button (Although this could be …
Nostalgia:
Have the sentries start off disabled, and have something track the amount of sentries. While the sentries are active, have a barrier cover Day One, and once all of the sentries are gone (tracker says 0), disable the barrier around Day One.
Easier, less efficient sentry tracker:
This is how to have a population counter of all sentries in your map. It’s quite simple; however, it’s pretty mundane depending on the amount of sentries in your map.
Needed:
+1x Sentry
1x Counter
+1x Wires
Firstly, of course, you need your sentries. For the sake of this guide, I’ll only being showing one sentry as demonstration.
[Screenshot 2024-01-08 11.12.12 AM]
Now, get a counter. Set the “Starting Value” to the amount of sentries you are counting.
[Screenshot 2024-01-08 11.14.56 AM] …
Harder, more efficient sentry tracker:
@Coolcaden26 wanted me to make another version of his guide, so, here it is!
First, you place a sentry, of course. Then, make a property, make it a number property.
Then, make a counter. Set it like this:
[Screenshot 2024-01-10 4.22.17 PM]
[Screenshot 2024-01-10 4.22.09 PM]
Make the count scope globle.
Then, when a sentry is knocked out, make it brodcast on channel “Sentry knocked out.” Then, make the starting value for the counter X, which is the amount of sentries spawned in on game st…
system
Closed
November 15, 2024, 8:38pm
11
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