In this tutorial, I will explain the repeater, health granter, and Vending machine as well as a purchasable healing ability that uses all three. Difficulty If you haven’t already I recommend checking out my introduction guide. Gimkit Creative Tutorial Introduction
Repeater
Start Repeater when receiving On- The repeater will start firing when receiving on this channel.
When Task occurs, Transmit On- When the repeater repeats it will transmit on this channel.
Task Interval- How often does the repeater repeat.
Stop Strategy- How will the repeater stop.
Time to Run/Number of Repetitions/Stop Repeater When Receiving On- The repeater will stop after a period of time, after a certain amount of repetitions, or after receiving on this channel.
Max Concurrent Tasks Per Player- How many tasks are happening for each player.
Trigger Task On Start- Does the repeater start when the game starts.
Health Granter
Amount- How much health will be granted.
Grant Type- What type of heath will be granted, Health, Sheild, Health then Sheild.
Grant Health when Receiving On- The health will be granted when receiving on this channel.
Vending Machine
- Grant Item
Purchase Action- Whether the vending machine grants an Item or transmits on a channel(for that channel see “When Item Purchased, transmit On” under channels)
Granted Item- The Item you are buying.
Granted Item Amount- How many of the item you receive.
- Transmit On Channel
Item Image- The Picture shown on the vending machine Image Documentation
Item Name- The name displayed when you get close to the vending machine.
Item Description- The subtext shown when you get close to the vending machine.
- Appearance
Visible In-Game- Is the vending machine shown while playing
Interaction Duration- How long it takes to buy something.
Match Item Rarity- Will the color of the vending machine change to match the rarity of the item sold(gadgets only)
Exterior Color- The color of the outside part of the vending machine.
Interior Color- The primary Color of the face of the Vending Macine.
Rays Color- The secondary Color of the face of the Vending Macine.
Sound Enabled- Is a sound played when an item is bought.
Cast Shadow- Is there a shadow below the vending machine.
- Availability
Deactivate On Purchase- Automatically turn off the vending machine after use.
Active On Game Start- Whether or not the vending machine is able to be used when the game begins.
Active Scope- When it is activated/ deactivated who is it activated/ deactivated for.
Team Allowed To Purchase- What team can use the vending machine.
- Adaptive Cost
Use adaptive Cost- Does the cost change depending on how many players are in the game.
Adaptive Cost Increase Per Player- How much does the cost change for each player in the game.
- Stock
Use Limited Stock- Is there a specific amount of items that can be bought.
Limited Stock Amount- How many items are there to be bought.
Limited Stock Scope- Who dose the limited stock apply to.
- Funding
Allow Funding- Can the Vending machine be funded.
Funding Scope- Who does the current funded price apply to.
- Channels
When Item Purchased, Transmit On- When an item is purchased this channel will be broadcasted.
Activate When Receiving On- The vending machine will be activated when receiving on this channel.
Deactivate When Receiving On- The vending machine will be deactivated when receiving on this channel.
Attempt to Purchase When Receiving On- An item will be purchased (if they have enough of the required item) for the triggering player when the vending machine receives on this channel.
- All Options
Required Item- The item that is needed to purchase something.
Required Item Amount- How much of the item is needed.
Purchasable-Healing
- Set Up
This system will grant a player health over time until they are at full health once they buy the heal from the vending machine.
- Vending Machine
- ** Repeater**
- Health Granter
- Wires