🛠 Beginner Tutorial 3(Difficulty 1/5)

In this tutorial, I will explain the Teleporter, Zone, Barrier, and Relay devices along with my toggleable teleporter design which incorporates all four. Difficulty :green_square: If you haven’t already I recommend checking out my introduction guide.:hammer_and_wrench: Gimkit Creative Tutorial Introduction

Teleporter
  • Featured

    Group- The group the teleporter belongs to.
    Target Group- Will teleport to a random teleporter of this group.
    Visible In-Game- Whether or not you player can see the teleporter in the game.

  • Channels

    When Teleported Here, Transmit On- When a player is teleported here it will transmit on this channel.
    Teleport Here When Receiving On- The triggering player will be sent here when it receives on this channel.
    Teleport to Target When Receiving On- Will teleport to a random teleporter of the target group when receiving on this channel.
Zone
  • Featured
    image
    image
    Active On Game Start- Does this zone work when the game is started.
    Visible in Game- Whether or not a player can see the zone.

  • Items

    image
    Allow Gadgets Fire- Can gadgets fire while the player is in the zone.
    Allow Gadgets Drop- Can gadgets be dropped in the zone.
    Allow Consumable Drop- Can consumables be dropped in the zone.
    Allow resource Drop- Can resources be dropped in the zone.
    Dropped Item Decay Enabled- If an item is dropped in this zone will it disappear.

  • Channels

    When Player Enters Zone, Transmit On- When a player enters this zone it will transmit on this channel.
    When Player Leaves Zone, Transmit On- When a player leaves this zone it will transmit on this channel.
    Activate Zone When Receiving On- Activate the zone when this channel is transmitted on.
    Deactivate Zone When Receiving On- Deactivate the zone when this channel is transmitted on.

  • All Options
    image
    Background Color- The color of the inside of the zone.
Barrier
  • Appearance

    image
    Barrier Shape- Whether the barrier is rectangular or circular.
    Barrier Color- The color of the barrier.
    Alpha- The transparency of the barrier.
    Show Border- Whether or not the barrier border is visible.
    Visible in-game- Whether a player can see the barrier in-game.

  • Availability

    Active on Game Start- Whether or not the barrier does anything when the game begins.
    Active Scope- When the barrier is activated or deactivated who is it changed for.
    Activate When Receiving On- Activates the barrier when this channel is broadcasted on.
    Deactivate When Receiving On- Deactivates the barrier when this channel is broadcasted on.

  • All Options
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    Collision Enabled- Whether or not a player is unable to enter the barrier.
Toggleable-Teleporter
  • Set up
    Get a teleporter, barrier, and zone all the same size.

  • Final Product
    Screenshot 2023-09-06 10.30.41 AM

  • Prosses
    There are no changes needed to any of the devices except set the barrier to “active on game start”=no and
    image
    Set the channel to the channel for the target teleporter.


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Bro is seriously about to do all of TUGTED by themself

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What dose TUGTED mean?

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The Ultimate Guide to Every Device

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In that case, yes that is my plan.

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Nice! Keep rocking it @awesomeT43 !

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Thanks

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:slight_smile:

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