All Things Pseudo Health (Don't reply)

yes, I linked it to lifecycle when play knocked out.

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The Counter.

It should just restart the trigger that takes away the property once you enter the zone again. I think the problem is for some reason the property’s value isn’t reseting, which is why it is going into negatives and because it isn’t hitting zero, it isn’t respawning you.

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What counter? I don’t have a counter.

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He is saying connect a counter to the Pseudo Health property and make the target of that 0.

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So what’s going on?

Pseudo malfunctioning =(

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A lot of things. A lot of things…

HOURS of coding.

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two very kind people using their time to help me with a small part of my map…

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This is what I have, do you see any visual problems, or is it the blockcode and settings?

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So i think it might be my fault, trying to find a short-cut and it didn’t work.

I’m flummoxed about this, especially how I’ve never used a property of pseudo before…

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It’s probably going to be the coding that’s screwing it up. Maybe AUO too.

I like that circular zone in the background. Very helpful for some games

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so i need you to go to the trigger that has the Set property Pseudo health- 20 blocks in it. It has other code in it, right? Some thing along the lines of if pseudo health = 0, broadcast on channel dead?

No, I think the other one does.

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@LlamaLady22 anything wrong that I did?

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Delete the if do code that i just put in quotations, and use this instead.

credit to I-am-helpful

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It wasn’t you, it was me. the if do code doesn’t work because it doesn’t continue rechecking it. I believe it should work if you do the checker method instead.

So, tell me, what are you trying to do, what is it doing, and do you have any clue why?