All Things Pseudo Health (Don't reply)

To make it work again when you reenter the zone, Try this. It might even work!

Get a lifecycle and make the event Player knocked out
Wire it to a different trigger so when event occurs → trigger
In that trigger’s blocks Set the property’s value to 200 again. the code should look like this:

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Add it to the trigger?

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No, in the Game Overlay’s blocks.

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What should the channel name be?


@Haiasi, @LlamaLady22 ?

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No, you should create a block on the On wire pulse option, if there is one.

no, there isn’t for game overlay. only on channel.

Imma make a guide on this when we finish!

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Make it receive on the When Repeater Runs Task channel on the repeater to make the health constantly update.

?, what?

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Create a Channel in the Repeater’s When task occurs, transmit on and put that channel in the Game Overlay’s channel to receive on.

The repeater from the beginnign?

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He talked about a new one that was used with the game overlay earlier, so im assuming that he means the new one.

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so make the new repeater transmit on gameoverlay and make the game overlay blocks go on channel gameoverlay

@StacheIsTaken

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When I do I start the new repeater?

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Oh how I wish we had NEGATIVE HEALTH GRANTERS!!!

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I think at the beginning at the game. wire it to a lifecycle.

Isn’t the next one on player knocked out?

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What is “the next one”?
I mean wire it to a different lifecycle that’s event is Game start

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What are the GO blocks?
@LlamaLady22?

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Is the slash supposed be there? And how would we know when the health goes down?

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