To make it work again when you reenter the zone, Try this. It might even work!
Get a lifecycle and make the event Player knocked out
Wire it to a different trigger so when event occurs → trigger
In that trigger’s blocks Set the property’s value to 200 again. the code should look like this:
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Haiasi
December 17, 2023, 12:07am
63
No, in the Game Overlay’s blocks.
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What should the channel name be?
@Haiasi ,
@LlamaLady22 ?
7 Likes
Haiasi
December 17, 2023, 12:10am
65
No, you should create a block on the On wire pulse
option, if there is one.
no, there isn’t for game overlay. only on channel.
Imma make a guide on this when we finish!
7 Likes
Haiasi
December 17, 2023, 12:11am
67
Make it receive on the When Repeater Runs Task
channel on the repeater to make the health constantly update.
Haiasi
December 17, 2023, 12:14am
69
Create a Channel in the Repeater’s When task occurs, transmit on
and put that channel in the Game Overlay’s channel to receive on.
The repeater from the beginnign?
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He talked about a new one that was used with the game overlay earlier, so im assuming that he means the new one.
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so make the new repeater transmit on gameoverlay and make the game overlay blocks go on channel gameoverlay
@StacheIsTaken
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When I do I start the new repeater?
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Oh how I wish we had NEGATIVE HEALTH GRANTERS!!!
2 Likes
I think at the beginning at the game. wire it to a lifecycle.
Isn’t the next one on player knocked out?
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What is “the next one”?
I mean wire it to a different lifecycle that’s event is Game start
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What are the GO blocks?
@LlamaLady22 ?
7 Likes
Is the slash supposed be there? And how would we know when the health goes down?
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