Well, half of it is an intro and the other half is lasers.
Also, I’ve never used property before.
What part are you confused with?
e
v
e
r
y
t
h
i
n
g
What happened?
Also, I don’t see anything wrong with it, it should be right.
I tested it, and my game didn’t crash but I don’t see my health decreasing. Is that normal?
I wired it up to a lifecycle and upped the speed of the repeater so I wouldn’t have to wait for ages and this popped up:
also this screen plays music but my map doesn’t and it is kind of creepy…
Edit: Ohh i am pretty sure i know why this happened… I was building this on an already made game that probably interfered somehow…
Is the property supposed to be wired to anything?
your actual health won’t decrease. I dont know of a way to link it up to actual health. also, unless you also wired it up to a lifecycle or some other device to make the system start, the pseudo health decrease won’t happen
you want this to start happening when someone gets hit by hail right?
Yes. I wired the repeater to a zone.
You mean the Zone TO a Repeater right?
ok. so to test to see if it is actually decreasing, you would probably have to make a game overlay that shows the property.
Haiasi, do you know how to make this?
yes.
IT WORKS! I just need to show the health now.
how long did you wait before you ended the game and decided that it wasn’t working? Maybe it just needed more time. If you set the property’s value at 200 and made the repeater tick every 2 seconds like i did, it will take 400 seconds, or about 6 minutes and 40 seconds to work.
Yay it works! (wish i had seen that before i typed that huge paragraph up there tho… ^)
It only works once tho, when I go back there again, the zone is deactivated?
It is probably because the property didn’t reset to its 200.
I think you need to change the text in blocks.
Set Text | Create Text With | Health:
Get Property "Pseudo-Health"
This’ll set the Game Overlay’s text to the current value of that property.
Do I add what you wrote or change what I previously did?
Add what I wrote.
(To make the health constantly update, I think you connect another (a new) Repeater to the Game Overlay to run a wire pulse block)