So I’ve gotten so close with my pseudo health system for frostbite. The people have 250 pseudo health and when they get tagged they get +1 frostbite and then every 10 seconds they lose health equal to the number of frostbite they have. So it’s like a poison. But now I can’t get my counters to go down by more than one at a time.
And also I tried using two repeaters. One is used to start the damage-dealing repeater and it goes every 15 seconds. And the damage-dealing repeater takes one health every 0.5 seconds, and unless they have 30 frostbites then there’ll be a break between times when they lose health. So # of frostbites is how much health they lose over 15 seconds. But now I can’t get the damage-dealing repeater to only repeat the number of times as the number of frostbites you have because there’s no blocks. Do you guys understand this, and if so, do have any solutions?
so what i would do is i would make separate repeaters each activating and disabling the previous repeaters each tuned to the time you want to drain health by and only activating the next repeater when the frostbite level is raised
AAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHH Ok I’m losing it guys, I put a trigger and then I wanted it to set the health property to (health - frostbite) but then I can’t snap the properties into the block.