oh ok i wish you good luck.
i think i know whats wrong i just don’t know how to fix it because in the overlay it says 2 people voted but it says there are 0 people
I can fix it if you’d like. If yes I sent a request to access the google doc.
whatif you just destroy my map
Well then evidence is right here to ban me, and also I’ve helped other people who can verify me like @Shadow.exe
UCN map (UCN= Ultimate Custom Night) - Help - Gimkit Creative
My proof lol
Me being confused why I was mentioned or what is going on
I can’t rn.
okey dokey c u later
Sorry… I can’t get on.
I fixed the fact that the game thought there were 0 players, but “Num Votes In” conflicts with “Votes” and the game always ends in a tie. i don’t know how to fix it without wrecking the system.
Oops i was wrong. When you click the “guilty” call to action, It increments “num votes in” and “num votes” by 1, but it never increments “votes” for whoever was voted for. I am confused on how to make it so whoever the player voted for gets a vote to their name.
What does “Player ID Voted For” set to?
“Player Id Voted For” sets to "P Current Player Id’
No like ingame. What was the value that it got?
Wait holdup nvm i forgot to look at the guilty search trigger. Votes does actually get incremented, but it always ends in a tie and that’s because num votes is always the same as votes. why does it do that?
So basically, when i press “guilty” on the popup, it increments “votes” by 1 for whoever I voted for, but it also increments “num votes” by 1, which results in “votes” being the same number as “num votes” and therefore neds in a tie.