Yeah there is still reactor, fuel, O2, and to end the reactor and O2 sabotages.
Ok so for O2 isn’t it a passcode at two areas? Make waypoints for those, and then make a passcode using properties. If the passcode passes, deactivate one device ending the game through a fail. I have it in my mind but if this sounds wrong or unclear, tell me.
its one passcode but what properties?
hey so what exactly do you need?
I still reactor, fuel, O2, and to end the reactor and O2 sabotages.
Here is a guide.
isnt the reactor one the thing with like, numbers in order?
yeah, sort of like the symon says thing, and its sabotage is the 2 hand prints which can just be two buttons or zones.
well for sabotage you could do like 2 buttons with popups and checkers
yeah but i was more or less think ove how to make the task because um, how?
I’m guessing put 2 buttons
and connect popups to them
and then connect checkers like “popup opened run check”
then when someone else opens the other one, its fixed
and the checkers these like 2 and they connect to a counter and counter reaching 2 fixes it
oh let me test that
if o2 is the one cleaning the filter, you might could use zones that make props disappear and reappear until it ends up with the task completed or something
For this you could make levers with barriers and then make green barriers to symbolize Wich switch is on and you could do barrier activated> (do the thing to turn on the lights.
mmmm well maybe have it secretly make a prop activate, then work from there
ok for the design i had that in mind, so thanks for the confurmation on what to make.
You’re welcome!
anything else you need help with?
i can check if open with channels not wires so im using that.
o2 task and sabotage and the 3 fuel task(all are the same)