Some people have given thought into this, and I have formulated it into a guide!
NOTE : I WILL ADD PICTURES, PLEASE WAIT
The Why
So, I bet some of you guys went onto discovery, started playing a platformer, then fell (ik its so annoying, slope jumps are overrated) But you landed into a empty zone, with the nearest laser 5000 meters away.
I aim to solve this problem by using the coordinate device.
The How
So everyone knows that gimkit has a coordinate device, which can tell you the current location of a player (it’s X and Y coordinate) So what we do, is a If : Player Y < (the ko zone top) then broadcast ko, then ko manager ko.
Capabilites and Possibilites
So, yall might be saying that coordinate systems have too much memory, and its more efficient to use zones, but you can do math with the player x and y, which can give a whole slew of different possibilities, such as a shrinking zone, or making it so that if u go higher, u cant go down (if player y < player y-10) and I think, If this is a big map that uses a lot of zones, one coordinate device is probably better.
Summary :
Even though zones are a easy and simple mechanism, coordinate systems are better, because of its infinite range, and its ability to do everything in only one device, decreasing clutter, and less memory (if u have 27 or more zones.)
Also coordinate devices are more flexible, as they can compare and alter the variables, which zones cannot.
– Epi320
Scripts :
DLD KO script
Ok, so if you are making a DLD game, and you need a kill area, then this script will cover all of the ground needed.
this is a script that makes it so that once you are past a certain area (the start of level) and if u are below a Y then u ko.
Basically its this graph, and it will send ko when u are in overlapping area.