Adding more zone functionality (Request to Gimkit team)

Hello Gimkit team! I have a request for a future update. Could you please add a way to constantly check if a player is inside a zone, not just on entrance and exit? I’m making a Battle Royale map, and I want to incorporate a storm-like functionality to it. I’ve tried multiple ways to make a damaging storm, and the ways that I’ve tried are either too much work(my map is quite large), take up too much memory, or don’t even work. Additionally, could you add an option to make to entire outside of a zone a certain color(with the inside of it clear), so that I don’t have to place down a whole bunch of low opacity bushes? Thank you and have a great day :blush:

Please suggest this in the nolt

3 Likes

For zone coloring, place a transparent barrier with an outline and no collision. For constant checking, you can just save a property that increases when the player enters the zone and decreases when they exit. Then you can use this property to see if the player is in the zone whenever you want.

15 Likes

I don’t think there’s a feasible way that this could be coded into Gimkit.

https://feedback.gimkit.com
This goes ^^^ here though.

that’s blocked for me. Im doing this on my school computer(I don’t have my own)

should I have one big zone as the damaging area, and a series of smaller zones, over top that zone that keep switching, getting smaller and smaller?

use a coordinate device.

All you have to do is when they enter activate repeater when they leave deactivate repeater. Actually look for a way to do it it took me like 15 seconds when I made a strom effect 5 to click on everything 5 to place 5 to look.

please don’t ask for things here, pretty sure that’s not what devices is for.

1 Like

Just use multiple zones. sorry your storm is a diamond? It really doesn’t matter.

If it’s blocked, you can also use feedback.gimkit.com.

Yeah. Then you can check if the player is not in the smaller zones, and if so deal damage.

I tried that with the repeaters(yes they were player scoped), but I would end up entering a diefferent zone before exiting the original zone, so It didn’t work. I don’t want to try to do exact spacing, because my map is large and I don’t want any “safe” zones


Please don’t do product suggestions here.

1 Like

ok thank you! I’ll try that

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