I’m making a hot zone map where there are two teams and they are trying to capture a zone. When a person from a team stands in the zone, it increases their counter. But I don’t want the counter to increase twice when two or more people from the same team are in it. How do I do this?
Make the zone broadcast on a channel when the player enters a zone. Make the counter increment when receiving on that channel, and make the zone deactivate when receiving on that channel too.
But won’t that make it keep on increasing a counter even when someone is out of the zone?
Nope,
when it deactivates what it does can’t be triggered.
NOW MARK A SOLUTION
uh if you know what I mean if someone enters the zone while it is deactivated it will not count
But when will it activate again?
If you reactivate it. DUH.
There’s a setting in it.
It doesn’t reactivate automatically
When player enters zone transmit :Zone1 Trigger when receving on Zone1 When triggered transmit on Zone2 2nd trigger :trigger when receving on Zone2 when triggered transmit on Zone1 Count up when receving on Zone2
I tried it but when I go into the zone it deactivates, but when I leave it it still increases the counter. (I’m increasing the counter every second I’m in it.)
Wut
what do you mean by that
Please do not accuse for someone being rude even if they aren’t.
When player exsit zone transmit on Zone3 Counter: Deactive Zone3 Activate Zone2
So I have 3 zones???
No Three Channels.__________
Wait
how about you do this
have a counter that checks how many people are in the zone
if it is greater than 1, have the other counter go up every second
if not, do not have the other counter go up every second
It’s just the name for the channels
How do I check if it’s greater than 1
checker and blocks does the Checking
How do I run a check when the counter changes?