Basically I’m trying to make it so that if someone takes too long to choose a character (which would result in them leaving the loby) they will be sent somewhere else.
I figured out how to do it but the clock keeps going after they leave and they get teleported anyways
Maybe try my guide?
its REALLY bad so it not be the best guide.
If you figured it out, mark a solution please!
Edit: oh. I apologize.
Not necessarily
Might work. Problem is though that after the players are knocked out they come back and they have to use a different character. The characters are like lives. So will it reset when they come back
Not completely gbbbnbbvvhhggccvgghhh
Can you please explain what you mean
I was informing @HaildappleYT that you have not fully solved the problem yet
Sorry for the miscommunication
Oh thank you. The solution might involve blocks
You’re using a counter, right? There’s an option for a reset channel.
A trigger (starts whenever you want) Put a delay of how many seconds you want it to be
Then wire it to a teleporter.
Edit: oh this won’t work
Nope, no blocks needed?
Don’t theorize an answer instead of trying to do it.