Yo. What’s good? Trying to figure out how to teleport a player if they take too long

Basically I’m trying to make it so that if someone takes too long to choose a character (which would result in them leaving the loby) they will be sent somewhere else.

I figured out how to do it but the clock keeps going after they leave and they get teleported anyways

Maybe try my guide?

its REALLY bad so it not be the best guide.

If you figured it out, mark a solution please!
Edit: oh. I apologize.

Not necessarily

Might work. Problem is though that after the players are knocked out they come back and they have to use a different character. The characters are like lives. So will it reset when they come back

Not completely gbbbnbbvvhhggccvgghhh

Can you please explain what you mean

I was informing @HaildappleYT that you have not fully solved the problem yet

Sorry for the miscommunication

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Oh thank you. The solution might involve blocks

You’re using a counter, right? There’s an option for a reset channel.

A trigger (starts whenever you want) Put a delay of how many seconds you want it to be
Then wire it to a teleporter.
Edit: oh this won’t work :frowning:

Nope, no blocks needed?
Don’t theorize an answer instead of trying to do it.