man I love myself those tables!
a great way to ease out my eyes when reading.
I’ll make sure to keep updated so I myself can contribute!
(also, is there any spritesheets I can grab to add? i’d love to help in some way.)
man I love myself those tables!
a great way to ease out my eyes when reading.
I’ll make sure to keep updated so I myself can contribute!
(also, is there any spritesheets I can grab to add? i’d love to help in some way.)
I fixed the pickaxe and zapper formatting
and this one
So as all the images got removed, we should probably add them back somehow without adding the pictures I guess, any suggestions? I still have all of them after I made the backgrounds transparent.
I would think that linking them could work, but I do not know how to do that.
A lil’ update:
This wiki is almost complete for now; just three more gadgets. A very warm thank-you to @recalledMemories for making this wiki. I want to try and keep up with the new gadgets instead of being this late.
Maybe the projectile/gadget fire animation sheets?
(sry I’m four days late
)
Y’Know, I SWORE i saw a guide that had all of the spritesheets for the gadgets. Idk what it was called but a saw it.
Do you remember the name?
Not at all unfortunatly ![]()
I can search for it @Ar3s3nal
Sorry I couldn’t find it. This guide was the closest thing. Maybe try searching using google
your going to need to go to the gimkit wiki for this. Or find the sprites by searching up Gimkit gadget spritesheets onto google
Actually, we can easily do this by going into inspect and looking for the spritsheets. Hey 83’ you mind if I add the spritesheets?
Took me about 10 minutes but a got the spritesheets down! I also fixed some of the images that wouldn’t load too.
could I add the no background version of the images and the prickler?
Not to be rude but people could just copy the image in remove.bg and it would be fine
Sure to both of you!
Could we add DPS (damage per second) to this? How do we calculate it?
you find out how many projectiles you can fire in a second and then multiply that by the damage of each shot