This is my third time asking about this and everything I tried hasn’t worked, I have a cutscene for my game that activates on game start. I thought the problem was it wasn’t turning on, but you can see it flash on the screen for a split second and then it goes on with the game like nothing happened. I’m not sure what’s going on, it might be the camera point being turned off somehow, but I don’t have anything set to the same channel that deactivates the camera point, and even if I did, nothing that could would be activated on game start to actually be able to turn the camera point off. I know that the cutscene still runs because after a bit it puts you into the second part of the cutscene, meaning that the triggers are still running but you just cant see the cutscene. The only temporary solution I’ve found is changing the channel constantly, but even then it only works a few times then bricks itself again. Does anyone know if this is a bug or something because this is getting obnoxious.
can i see some images of the cutscene?
Did you put a timer for it or…
so lets start, show us your setup and wiring and if you can show us a gif of this happening in action
here’s a gif of what its supposed to look like:
(I’m sorry it barely shows it this is the best I can get)
I cant get one that shows what happens when I doesn’t work because it randomly started working again, it does this over and over with a cycle of randomly breaking and fixing itself.
go check on the wiring and timing and make sure the wires are placed right
for those kind of cutscenes I have a counter for each text and when it reaches zero it disappears then shows next one. is that your system? because if not mine might work
maybe you made the barrier, text, and/or camera point to deactivate too early?
Im not using wires, its only channels
its not the barriers or text because the cutscene still runs, so the only option would be the camera point, but as I said, I haven’t been able to find anything that would have deactivated it early.
try remaking it (don’t copy the settings such as duration) and see if the issue persists
Wire repeaters and triggers (with delays), you are welcome…
I already have triggers with delays, also why would I need wire repeaters? As I said, its all channels, no wiring, and nothing is being repeated
Don’t channels kind of just have no delay though? It’s just instant. This is really confusing.
yes, its the triggers themselves that have the delay, they receive the signal from the channel, and then wait for a few seconds due to the delay, which then broadcasts another signal, deactivating the current text and turning on the new one as the new trigger receives the signal, starting the cycle over again.
Are you sure wiring this wouldn’t make it more simple? And maybe using some blocks.
while it might’ve made it more simple, wires take memory which I don’t want to waste and I don’t know to much about gimkits block code right now. It doesn’t have to be easy, but it should at least be memory efficient
Sometimes memory efficient is the best way, but we also have to be realistic.
Found a guide