I’m trying to make the players health constantly decrease throughout the game and I need help doing that.
hello @reed and welcome to the city of chaos the gim fourms, i hope you enjoy your time here.
while i can’t help you someone will be along soon
Here you go, here is a guide about this topic:
Welcome to the forums @reed! Best of luck. Please ping me if you need any ideas or designs. Would be happy to help! (That goes for anyone)
It’s basically a different measure of health that you can control. It makes it so that you can measure health, but it can’t mesh with real health or guns very well.
Okay, I’ll let y’all know if I have any problems.
@I-am-helpful the guide that you made didn’t really make sense to me. I’m only 13 so I’m still pretty slow
its okay don’t worry someone might be able to break it down (don’t start dancing)
I already did…
My explanation still stands. You use a property to track something, and if that property reaches some value that you set, the player dies.
So you don’t know how to add pesudon health or you do?
I do… Pseudo health is your own measure of health…
So how do you add it?
You use a property that tracks something
like:
(My teacher has goguardian so I will respond later)
Okay, so I’m making it to where if the player is in the zone, they lose health. Do I need to connect wires between the two?
Pseudo-Health is pretty complicated, it’s a way to trick the game into making your health a property. Honestly, I’m not the type of person to explain it, there are guides on it. Also,
Welcome to the underground forums @reed
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No, get a trigger and connect it to the zone, you should already have a property that is named “Health” or something like that. (I did PlayerHP) make it number, and the number the health you want. Make the block code on the trigger:
The minus number is however much health you want them to lose
Tell me if you want the player to spectate when their “Health” gets to 0