Does anyone have any ways I can improve my among-us map. I haven’t done everything, but I want to get some suggestions on how to improve the current rooms.
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(upload://sIyg7bpSbUW4Z05hz1LTzBdviBB.jpeg)
None of the rooms have all of the fine details done except the lobby.
I know my name is in the screenshots, but my name has accidentally been added to so many of my guides at this point and it’s not like we’re on 4chan.
Maybe add a bit more of color variation to the floors like in among us.
I suggest taking a look at WolfTech’s Among Us map, for inspiration:
So this map was made on May 23, 2023, and has blown the minds of everyone that has saw it. I originaly made this map for a friend on Fandom and later it became my greatest map ever made. It took me about 8 days to make, and in my defense Gimkit Creative just came out so we were all new to this.It is based off of a blurry photo of the real Skeld map. And it is impossibly accurate. Recently I was asked by @lcornwell3923 to design the Skeld map, and thats when I realized, I had aready made the map,…
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I have, but I didn’t feel it was as accurate as I wanted it to be. I still have looked at a little though.
Maybe I could use tinted barriers? Do you think that would work?
Your map looks kinda bland. Spice it up with terrain and props!
Also, some floors are supposed to be different colors. Your map looks too boring.
I’m working on that. I’m mostly mapping out the room shapes and stuff right now.
Try tinting some of the props to different colors.
Do you have any suggestions for some of the individual rooms?
Well, the tvs look kinda out of place… like they’re all on the ground!
TVs. Why are they all on the floor?
Try putting some terrain underneath them.
Oh okay, I’ll leave this open for a tiny bit longer. Thanks for the suggestion!
Going to close this, but I like all the ideas!
Maybe a little more decor. Overall, very cool.
max1
November 12, 2023, 9:15pm
17
In the places where the pathway meets the void, add some frozen lake terrain for glass
system
Closed
November 13, 2023, 12:39am
18
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