Thanks for defending me on this.
Ngl, I did kind of intend it to be based on rng, but now since people have also given their ideas, I want it to be machine learning based, as @Shdwy has talked about, as that seems like a better idea. If that makes any sense, because I’m multi-tasking on several stuff right now.
Backpropagation.
Or if someone invents calculus in gimkit we can do gradient descent:
That’s pretty interesting. Hopefully someone with greater coding skills than me can try and work this out.
Sorry about not noticing this, got caught up with other things. Hopefully that it works well for you!
The randomizer system is still machine learning, its not just a simulation of it. (IDK if you or a regular renamed the title because someone keeps renaming other people’s topics, but just letting whoever did know)
Oh ok, I see now. And yeah, I was the one who changed the title
Oh, I didnt know the title changed again. Jeffo was the one to change it this time, though, so uh… yeah. Im fine with it though.
I have a lot of experience in trying to make AI from scratch… the method, which should work I think, won’t be very effective.
You could make an AI that learns with weights, rewards and punishments with randomness, however, that AI wouldn’t carry over with different games and AI learning is known to take a long time, even with advanced AI learning algorithms much less a simple AI learning algorithm, so unless you want the AI to restart every game, AI is not feasible in this type game development well, unless the developers add data transfers and cloud storage.
he didnt say that it would do that
He’s talking about something he said earlier.
what do you propose?
also interesting that jeff renamed the topic lol
Yeah, never thought that would happen
Probably a neural network with backpropagation or gradient descent.
bump
“Better Call Saul”