Understanding Concepts: 101

Table of Contents

  1. What are Concepts?
  2. Understanding Well-Known Gimkit Creative Concepts
  3. Computer Science as an Analogous Foundation
  4. Building upon Concepts
  5. Thinking Outside the Box
  6. The Challenge of Concept Creation
  7. Conclusion

1. Introduction: What are Concepts?

Concepts in Gimkit Creative usually refer to processes or strategies that can be manipulated to design innovative systems, often in non-traditional or “hacky” ways. Unlike simple knowledge, which requires knowing what a device or tools do, a concept requires understanding how tools can be combined, rethought, or even repurposed to achieve something new.

2. Understanding Well-Known Gimkit Creative Concepts

  • AUO, Advanced Update Order, which was the first Gimkit Creative concept, relates to the order in which Gimkit triggers certain events, going from the oldest added event from the user to the newest. This is used in certain systems in which it wouldn’t work if an event was triggered right before another.

  • This concept was branched off in an experiment in a post called, “On the Nature of an Inventory Item Manager” where the creator, WhoAmI, experimented with which inventory item manager would override the other.

  • Around late June, the discovery of concatenation was more known from the post made by mysz titled “The Art of Concatenation”, where you could still use properties when concatenating the name in block code.

  • ClicClac later made a concept titled “The Art of Classical Psuedo Teaming” where groups were defined by certain players having an item to get around no team-specific properties, the number of teams, and gims resetting when switching teams.

Over time Gimkit Creative, concepts like Advanced Update Order and Concatenation have evolved from experiments and posts by users like Blackhole927, WhoAmI, and ClicClac.

3. Computer Science as an Analogous Foundation

Many principles in Gimkit Creative, even if it isn’t explicitly stated, have roots in computer science. Concepts like “Advanced Update Order” and “Concatenation” may come straight to mind, since both are computer science methods. When going into a concept, it can help to relate it back to foundational computer science ideas to give a strong framework for understanding and creating more ideas. This can help a lot when looking at complicated systems or thinking of new ideas because when people try something new in Gimkit Creative, seeing it in a similar way to computer science can make it easier to learn. Knowing the basics of an idea lets people use it more easily and creatively, especially in more creative programs like Gimkit.

4. Building upon Concepts

Concepts are NOT meant to be fully understood when first finding one. However, concepts can be built upon, usually by experimenting or layering knowledge and cross-referencing.

  • Layering Knowledge: Once you grasp a foundational idea in Gimkit Creative, you have to think about how it interacts with other ideas. For example, understanding Text Operations may provide more knowledge when thinking about Concatenation.

  • Cross-referencing Ideas: If you’ve understood The Collision Concept, how might that knowledge influence your approach to Pseudo Teaming?

5. Thinking Outside the Box

While many devices and other systems in Gimkit Creative have a sole, primary purpose, the true magic begins when creators start to think outside of the boundaries, but you have to have:

  • Deep Understanding: Before rethinking devices and processes, you need to have a deep understanding of them.
  • Open-mindedness: Try to consider non-traditional applications or combinations of devices or other systems.
  • Experimentation: Trial & error can often lead to unexpected and innovative discoveries.

6. The Challenge of Concept Creation

Concepts aren’t definitely not easy to think of. They often require deep knowledge of a topic, questioning the status quo, and a strong willingness to fail and iterate it.

  • Study Existing Concepts: Explore existing concepts to understand their depth, range, and try to find familiar or repeating patterns

  • Question Everything: Why is something done a certain way? Is there another approach? What if you combine two unrelated concepts, systems, or devices?

  • Ask the Community: I believe Relay-Relay was discovered this way. Some people know some things about a specific topic that other people don’t, which could lead to new concepts, and we might possibly be able to create a concept discovery group, which would be pretty neat.

7. Conclusion:

Conceptual thinking in Gimkit Creative isn’t just about knowing individual systems, but also about understanding how they can be reimagined and recreated in different ways. It requires LOTS of practice, curiosity, and more willingness to think beyond what’s obvious. With time and effort, there will be more concepts and newer contributions to the Gimkit community.

(feel free to create more posts going into more detail abt certain sections, also plz like)


This is really good! We may not get a five hour documentary, but we can get five hours of writing! Also, I know we look(ed?) similar, but mysz wrote the art of concatenation, not me. Nice job!


Wow! This is insane! Like a full essay! Amazing job, @kyro!



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This is a really good essay.

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I know, right?!

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This needs to be bumped.

@kyro link the toc with your headers.

Editing time is way past up.
Also, @kyro isn’t very active.


@kyro isn’t very active anymore…

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And that.

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