how to make a tutorial in my undertale world
Do you mean the battle system?
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Can you specify and elaborate on your question?
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who? what? when? were? what does, ELABRORATE mean?
Describe what you’re asking about more in-depth
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Ohhhhh i forget that part oopsy
Haiasi
October 30, 2023, 1:08am
7
Maybe a gamemode where you have one life
In some video games, you only have a limited number of lives, for example, if you respawn 3 times, the game ends.
Today, I’m going to teach you how to do this in GKC.
Items Needed but may vary depending on how many lives you want:
3 Lifecycles
3 Overlays
2 Counters
1 Team Switcher
Step 1: Place three Lifecycles. Set one of them to game start and the other 2 to player knocked out.
[Capture]
Step 2: Place one overlay and make the text say “3 Lives left.” Now wire the first Lifecycle to t…
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You have join codes in your screenshots. Please edit them out.
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What’s going to be the main quest/mission in your game?
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You could also add text in the lobby about the game, or are you talking about the tutorial in the actual game?
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Haiasi
October 30, 2023, 1:11am
13
If you want a tutorial room:
The Tutorial Room
A room that teaches the basics of the dungeon is essential for a good understanding of the gameplay that the player needs. To make a good tutorial room you should have a waypoint system.
New Device Discovered - Waypoints ( )
[ Mini Tutorial: Waypoints are used to show locations that players can use or should know about]
In Gim Dungeon , my Gimkit Creative game I used waypoints to show different things that the player could interact with like this:
(quote by wumpus)
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thank you for letting me know
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Yeah, you can have an option to either go to the tutorial or not (if you want), and then be teleported to a room that has everything you need to know about on some signs.
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What specifically do you need help with? If you’re about to say, “everything,” what is the hardest aspect of it you need help on?
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the animations (help help)
Haiasi
October 30, 2023, 2:48am
20
What animation do you want to make?
Everyone attempts to make animation gides, but they are all really complicated… Today I have a tutorial for all skills in this forum! So let’s get to it!
Materials:
The thing you want to animate ( for this I will use a space rover)
However many objects or groups of objects you have = the amount of wire repeaters you have.
And a lifecycle or a button
Lay out the things like this:
[Screenshot 2023-09-14 9.53.12 AM]
For the first object (for me the first rover) you change nothing. B…
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Coral
October 30, 2023, 10:51am
21
For the falling down, you can make a camera view to barely show the player, and add sentries turning on and off to simulate falling
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