Ok, so, in my game, the location of a random player (referred to as “The Bounty”) is shown to the others. That way, (because my map is kinda big) they will always know where someone is, so they can be hunted down! Every minute, The Bounty will switch to a different person. But I can’t really figure out how to get all the Waypoints, Relays, Channels, and blocks to work.
Either:
A: There is an extremely simple solution and I’m just being dumb
B: This isn’t possible, however I truly believe it is.
C: There is a solution, and you can help me out!
this is gonna be slow cuz i have a broken arm but i know how to help
loading…
Wire lifecycle to relay (game start) event occurs → relay
(make relay audience random player)
Wire relay to wire repeater
Wire wire repeater to the waypoint (make it activate)
Wire wire repeater to 2nd wire repeater (this has a delay of 60 seconds)
Wire the second wire repeater to the waypoint (this time make it deactivate)
Wire the second wire repeater to the relay to repeat everything!
@StacheIsTaken no its actually broken. its not my dominant hand so thats good but i still cant type well
Well, I hope you your arm (left or right?) gets better soon.
I won’t pray but I’ll do the emoji .
Hope you get better!
[Please don’t make me seem dumb and say that you were being sarcastic]
…unless your @LlamaLady22 rn and it hurts to type with the none-dominant hand.
Sorry I said that broken arms are serious, but the opportunity for this joke was
Wow, this is a lot. So, I follow the instructions on this link, then follow your instructions? (also, can you make this into a clear “Step 1 Step 2” thing? I don’t do well with a lot of humbo jumbo.
Il it would only be temporary. That is how you would check to see if the user was just selected. (If the last bounties name = the current bounties name).
I made the edit
Also probably wait to mark a solution. This is complex so something could easily go wrong
Your systems pretty simple, its nice. the only thing it doesn’t do is check to see if it chose the same player twice. I should edit my system tho. The player ID’s are unnecessary cause i forgot about random relays. Also how did u break ur arm.
I’m currently at 6%, but that could change rapidly once I add in props… I’ll try T’s first, then L’s if it doesn’t work well. (lol. I’m abbreviating their names shorter and shorter.)
If you want efficiency definitely do LlamaLady22 because her’s is simple. Mine could be more simple but if you don’t fully understand it could be hard to optimize. The only downside of theirs is a player could get picked twice in a row