I tried following the steps, and it didn’t work!
Here’s a photo:
I don’t get it! Note that I’ve never played this with multiple players at the same time, just me in different tabs. If you need any questions, I can show you another picture!
Correct me if I’m wrong, but all animations for wires transmitting start at the same time, right? It seems most wires are nearing the end of the animation, so it would be going from the waypoint. I’m possibly and probably being stup1d. But it seems that the wires are done correctly to LlamaLady’s description…
Figured it out! The waypoints have an option to stop tracking a player and start tracking a player via a channel. This is not an option with wires.
What you need to do is replace the wire repeaters with triggers and have them broadcast on a channel. One channel should start tracking player (the trigger that replaced the wire repeater that activated the waypoint should send this one) and another channel to stop tracking player (the trigger that replaced the wire repeater that deactivated the waypoint should send this one).
The triggers themselves can still be triggered by wires
The waypoint should be active on game start and should be set to track location of player!