I tried to give my timer two decimal points of accuracy by using the “seconds in game” block. It almost works, but the floating point decimal is causing a lot of issues.
ngl most of the time that happens, like if you try to make a seven opacity and it makes a really close amount, I’ve never been able to fix such a thing. But maybe it’s possible, but I think it’s just the game’s mechanics.
I’d recommend adding “*1” or “/1” to the block after "Tiempo - " so that the computer runs a second function after dividing it. Probably won’t work, but just throwing ideas out there.