The Ultimate Guide to when to use wires and channels (UPDATED)

Wires are for the weak, and this is wrong:

Just don’t make anything else listen on that channel lol. You make your game, not random stuff.

Nice guide!

How is that quate wrong. your solution is channel isolation

This is a great guide, thanks!

hasn’t this already been done in like the gimkit creative help thing or something? Nice guide though

wdym

like what you mean megaphone

It sends the signal out to the whole game

The “trigger converter” you mentioned is what I call a ‘signal pusher,’ and more widely it is capable of taking a signal from one channel and converting it to another. Counters are the cheapest ones so far (unless you use the cursed property pushing method :skull: ).

Overall, good observation!

But yeah, please use channels unless you absolutely have to use wires.

eiq, my guy…
be better

chat thats a joke


wat

what bot lol

Some guides have a bot from gimkit thats says what you do wrong and what you did well

This is from his pixel art guide, shoutout to him

I have said i before and ill say it again
I like wires
Wires are my friends
I like to make MESH networks with wire

GimAI is dead.
And wires are silly. Just plain silly.

at least you get to see where your channels went

Good for you. It’s an opinion, and people are allowed to have their own opinions.
Now back on-topic

Oh GimAI is down? Weird I feel like I see it alot

also i refuse.

NEVER

that’s you seeing the june forums posts

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There used to.

It’s a bot named GimAI who got discontinued because gimkitters were using it to answer off-topic stuff.

ppl were abusing it and training it to do bad things was what they were most concerned about

Nice guide! The megaphone analogy was clever! Channels can have an infinite number of output devices, while wires can only have one.

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humpty dumpty sat on a wall
humpty dumpty had a great fall
humpty dumpty fell and BUMPED this guide
afterwards he was very embarrassed,
and looked for a place to hide!

3 Likes