INTRODUCTION
This is going to be a guide on how to remake sonic.exe the disaster in Gimkit (this hasn’t been done before as far as I know).
Maps
this will be where maps are shown on how to make
mainly just shows props you should place and floor to use as this can just be done with your own creativity
Hill
Grey barrier with no collison over the entire map (Fog)
Props:
Trees
bushes
Decoration:
add some water at certain areas to make little ponds
if you want you can add bridges
Hide and seek act 1
Orange barrier with no collision on top layer above the entire map, to make it look like the map is on fire.
props:
dead trees
Decoration:
Water wall with orange barrier on top layer above the water to make lava
Hide and seek act 2
Dark seetrough barrier over the entire map (no collision), because its a dark cave.
props:
lamp posts, and lockers.
You cant run
metalic floor, made like an abandoned factory.
props:
broken Glass, moss over walls,
Base
use a white metallic floor (not lab floor)
props you should use are:
computers
Broken Glass
...
dungeon like area.
props:
statues, and torch holders.
decorations:
chains coming from the roof.
KindAndFair
It’s a Fair!
Props: flags, and marketplace areas
Test Zone
I guess you can just a fog here, and just do really what ever you want (no props)
Abilities
Some Sad news for ranged stuns
They wont be added until hit detection is possible
Block
block will go here when finished (both knux’s and exe’s)
Punch/HammerAttack
Materials!
1 game overlay
2 properties
1 checker
4 triggers
1 repeater
1 counter
3 speed modifiers (or 2 depending on if you have 2 different exe types or not).
Punch system
first place a game overlay and set it up like this
then place a checker and set it up like this
then make a property and set it up like this
then make these pieces of block code for the game overlay
then make a tag zone and set it up like this
then make a piece of block code
(exe team is team 2)
then place a trigger and set it up like this
then place another one and set it up like this
then make a speed modifier and set it up like this
then make a repeater and set it up like this
then make a counter and have it set up like this
then wire them both like this
then you want to make a property and set it up like this
then make a trigger and set it up like this
then make a speed modifier and set it up like this
then your done the end may be different depending on if you have 2 exe
Shock
Shock goes here when finished
Speed Boost
Materials
1 checker
2 triggers
2 speed modifiers
1 property
1 game overlay
Speed Boost System,
first you want to place down a Game overlay and have its settings be this
(I have the visible on start set to off because there’s multiple characters in my game, this system doesn’t need it to be off for it to work)
(THIS PART IS REQUIRED! it needs to have its visibility ( and content scope if this ability can be used by multiple people) TO PLAYER!) then you make a checker and set the settings to this
Next make a property and set the settings to this
Now we go back to the button and make 2 sets of block code!
then we make 2 triggers
set one of the triggers settings to this
and the other to this
next make 2 speed modifiers
set one to be set up like this
and the other like this
and then you are done! its all set up!
Heal
Materials
1 game overlay
1 checker
2 property
1 Relay
2 triggers
2 speed modifiers
1 health granter
1 damager
1 repeater
1 counter
Heal system
first place a Game Overlay and set its settings like this
then place a checker and set its settings to this
then make a property and set it up like this
then make these 3 block code scripts
then place 2 triggers and set one to this
and the other to this
then make a relay and set it up like this
then make 2 speed modifiers
one set up like this
and the other like this
then make a health granter, and set it up like this
than make a damager set up like this
(this is done so that the player who activates the heal doesn’t get the extra HP.)
then make a Property and set it up like this
then make a repeater and set it up like this
and then make a counter set up like this
than wire them both like this
and then your finished!
Metal's abilities
when metal sonic’s abilities get finalized they will go here
Tails ability
Tails abilities when finished go here
Sheild
When finished will be added here
EMP
when finished will be added here
Mechanics
Downed
Being downed goes here when finished
Red ring
Materials
2 speed modifiers
1 trigger
1 damager
1 counter
Red Ring System
To set this up you place a trigger can be anywhere on the map. then you set it up like this
this makes it so you cant collect the red ring while having its affect
next you place a repeater (can be replaced with a trigger loop) and make it so that every 1 second it runs a task and that it starts when you receive a message from the trigger and make it runs for 15 seconds than place a damager and a counter set the counter to have its base value to 14 and make its target value 0, then make it so that when it reaches the target value it brodcasts a message to remove the red ring effect. for the damager you just make it so that its wired from the repeated to the damager and that it damages when the task is run, then make the damage taken 1. wires are setup like this
then place 2 speed modifiers set one up like this
than the other like this
to make this system more accurate make it so at the start of the game the player has 0% shield and only has 100 HP.
Indicator
indicator when finished will go here
Grab
Grab when finished will go here
Escape Ring
Materials
1 property
1 barrier
1 counter
1 repeater
2 teleporters
1 trigger
1 zone
Escape Ring system guide
First place down a repeater and set it up like this
then place a trigger and set it up like this
and make a bit of block code like this
then make a counter and set it up like this!
then make a property and set it up like this!
then wire the devices like this
then place a teleporter and a barrier like this
set up the barrier like this
then set the teleporter up like this
then make a room like this
place the zone and set it up like this
then place the teleporter and set it up like this
then your done! ending the game when all non knocked out survivors escape or all survivors are knocked out will be taught in a different guide!
Spindash
When made will go here
Getting Knocked out after being downed for too long
when made will get added here
Reviving
when made will go here
Ban System
Materials
2 triggers
1 team switcher
Game Ending!
Materials
Materials will be put in at a later date
Game Ending guide!
guide to be made!
Wiki rules
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