[ šŸ“œ ] The Ultimate Guide to Forsaken (WIP)

another thing, I’ve made a system for the time (including LMS, K!ller getting more time upon KO of a survivor) I might consider adding it after finishing all the guides for the abilities I made

@jony3232 why did you press the mark?

I made a sytem like that already for one of my games! All you need to do is have a counter used as the timer and when a player is K.O just add 30 seconds onto the counter! (Buggy but works)

Tell me when you finish with jason so you can add it! Cuz i wanna look over it when your done (might add it to my game)

I actually already am finished with Jason, im just working on the guides in order that I’ve made them, so shedletsky guides get finished first and then Jason.

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I started working on guest 1337, and made his block work. it shouldn’t be too hard to make punch and charge.

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@PhoenixWander What are yo doing?

added separators between the classes and the characters, it was making me angy

also, i have a theory for two time dagger.

Maybe we can track the hunter’s movement direction, and the two time’s movement direction, to detect whether it hits the back or not?

well if you cant read you need to ASK before you touch

? what about this

yeah I have it off smh

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I cant see the reg title unless i go into you bio ;-; sorry i just checked

Here is literally everything I have for two time.

For ritual, you’d have to use set coordinates, as you can’t teleport players to specific spots, but these points could be scattered across the map (only visible to the 2T user obv), and which one is picked can be stored in a property.

Oblation Bar can be used as a property (probably capping at 6, since that’s the first number divisible by both 2 and 3. it has to be divisible by 2 and 3 because normal dagger fills up the bar by 1/3 and backstab fills it by 1/2), and then you can run a check against it to see if player has enough to revive when they get KOed.

Dagger is just a normal attack but you have to check the hunter and 2T’s direction against each other to figure out if it’s a backstab.

that’s my whole yap, I’m not good enough to put literally any of this into practice!


that’s why I posted this

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Ok well a pro might see tis and try to make it work so that should be cools
@Fleet you have perms to do whatever you need with jason and any other characters you might be making

adding on a bit here
two time would have 40 HP subtracted on their second life. and for 10 seconds they would be 1 hit, and have speed 2 for 4 seconds.

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Oh yeah, thanks for reminding me.


oooooooooooh so THATS what weakness does

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yeah weakness (depending on the level of it) makes you take more damage, if high enough it can make you 1 hit.

Ok chat, y’all mind if I write up a map mechanics section?
honestly it’d just be the red bricks that only the killers can walk through.

there is technically more, the swamp that slows you down, pirhana infested water that inflicts bleeding on you, and more

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oh yeah those count, I’ll write some stuff up for that rq.
my memory ain’t good today.

the poison water

ok I’ma edit atleast the section in. :+1:

it has been created. I need to write now

Is mud something to slow them down becuse if it is I can do it if you let me.