The guide is basically as the title states. Hopefully this helps with Don’t Press The Button, or something else!
Events
For example:
- Lava patches/Acid
- Boss Battle
- PVP arena (grant them gadgets)
You can add anything, but these are mine!
Event Building
- Once you’ve read the events, make a randomizer to broadcast the events.
- On
event1
, do the lava patches. For me, I used red zones that deal damage using a damager. If you want, you can do ANOTHER randomizer to randomize the positions of the zones. And I used a barrier background. - On
event2
, the boss battle. USE GOOD GRAPHICS. If you want, you can check out my guide:
The Toxic way to make a good bossfight!
And make sure that everything gets deactivated. - The PVP arena.Make sure that everybody has a gadget, and PVP is enabled.
Mechanics
- Make sure that, when you get knocked out, you become a spectator. When the round ends, then switch everyone to team 1 using the relay and a team switcher.
- Make an overlay that tells you what event you’re in. Like, if it’s a lava event, the overlay would say lava. Overlay:
And there’s also a trigger that broadcasts onEventChange
. Add this on to that trigger up top:
So wow! These are the basics to an event level, I skipped over some things, but this is the layout to an event game. Wait…
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Let me know if I missed anything!
Also, PLEASE refrain from saying, “NiCee gUIdE!?!”
The like button exists for a reason, you know…