ℍ𝕖𝕣𝕖, 𝕀 𝕨𝕚𝕝𝕝 𝕤𝕙𝕠𝕨 𝕪𝕠𝕦 𝕒𝕝𝕝 𝕪𝕠𝕦 𝕟𝕖𝕖𝕕 𝕥𝕠 𝕡𝕦𝕥 𝕚𝕟 𝕒 𝕝𝕠𝕓𝕓𝕪, 𝕥𝕙𝕖 𝔾𝕚𝕞𝕊𝕠𝕝𝕧𝕚𝕒𝕟 𝕨𝕒𝕪!
M𝚊𝚔𝚎 𝚜𝚞𝚛𝚎 𝚢𝚘𝚞 𝚑𝚊𝚟𝚎 𝚊 𝚜𝚙𝚊𝚠𝚗 𝚙𝚊𝚍 𝚜𝚎𝚝 𝚝𝚘 𝚝𝚑𝚎 𝚙𝚛𝚎𝚐𝚊𝚖𝚎, 𝚖𝚎𝚊𝚗𝚒𝚗𝚐 𝚝𝚑𝚎𝚢 𝚠𝚒𝚕𝚕 𝚜𝚙𝚊𝚠𝚗 𝚝𝚑𝚎𝚛𝚎 𝚋𝚎𝚏𝚘𝚛𝚎 𝚝𝚑𝚎 𝚐𝚊𝚖𝚎 𝚜𝚝𝚊𝚛𝚝𝚜
ⲯ﹍︿﹍︿﹍ 𝚂𝚎𝚌𝚘𝚗𝚍 ﹍ⲯ﹍ⲯ﹍︿﹍☼
P𝚞𝚝 𝚜𝚘𝚖𝚎 𝚍𝚎𝚌𝚘𝚛𝚊𝚝𝚒𝚘𝚗𝚜, 𝚞𝚜𝚞𝚊𝚕𝚕𝚢 𝚝𝚑𝚊𝚝 𝚑𝚊𝚟𝚎 𝚜𝚘𝚖𝚎𝚝𝚑𝚒𝚗𝚐 𝚝𝚘 𝚍𝚘 𝚠𝚒𝚝𝚑 𝚝𝚑𝚎 𝚊𝚌𝚝𝚞𝚊𝚕 𝚐𝚊𝚖𝚎. (𝙴.𝙶. 𝚒𝚏 𝚢𝚘𝚞 𝚑𝚊𝚟𝚎 𝚊 𝚖𝚎𝚍𝚒𝚎𝚟𝚊𝚕 𝚝𝚢𝚙𝚎 𝚐𝚊𝚖𝚎, 𝚙𝚞𝚝 𝚖𝚎𝚍𝚒𝚎𝚟𝚊𝚕 𝚙𝚛𝚘𝚙𝚜 𝚕𝚒𝚔𝚎 𝚝𝚑𝚎 𝚊𝚛𝚖𝚘𝚛 𝚜𝚝𝚊𝚗𝚍)
P𝕦𝕥 𝕥𝕙𝕖 𝕔𝕣𝕖𝕕𝕚𝕥𝕤, 𝕥𝕙𝕖𝕣𝕖 𝕚𝕤 𝕟𝕠 𝕓𝕖𝕥𝕥𝕖𝕣 𝕡𝕝𝕒𝕔𝕖 𝕥𝕠 𝕡𝕦𝕥 𝕥𝕙𝕖 𝕔𝕣𝕖𝕕𝕚𝕥𝕤, 𝕥𝕙𝕖𝕪 𝕒𝕣𝕖 𝕓𝕠𝕣𝕖𝕕 𝕨𝕒𝕚𝕥𝕚𝕟𝕘 𝕗𝕠𝕣 𝕥𝕙𝕖 𝕘𝕒𝕞𝕖 𝕥𝕠 𝕤𝕥𝕒𝕣𝕥, 𝕤𝕠 𝕥𝕙𝕖𝕪’𝕝𝕝 𝕤𝕖𝕖 𝕥𝕙𝕖 𝕔𝕣𝕖𝕕𝕚𝕥𝕤.
𝓶𝓪𝓴𝓮 𝓲𝓽 𝓼𝓮𝓮𝓶 𝓬𝓸𝔃𝔂, 𝓪𝓷𝓭 𝓶𝓪𝓴𝓮 𝓼𝓾𝓻𝓮 𝓽𝓱𝓮𝓻𝓮’𝓼 𝓪 𝓵𝓲𝓶𝓲𝓽. 𝓦𝓲𝓽𝓱𝓸𝓾𝓽 𝔀𝓪𝓵𝓵𝓼, 𝓽𝓱𝓮𝔂 𝓬𝓸𝓾𝓵𝓭 𝓰𝓸 𝓪𝓷𝔂𝔀𝓱𝓮𝓻𝓮 𝓽𝓱𝓮𝔂 𝔀𝓪𝓷𝓽, 𝓶𝓪𝓴𝓮 𝓼𝓾r𝓮 𝓽𝓱𝓮𝔂 𝓬𝓪𝓷 𝓼𝓮𝓮 𝓽𝓱𝓮 𝔀𝓪𝓵𝓵𝓼 𝓪𝓷𝓭 𝓬𝓪𝓷’𝓽 𝓰𝓸 𝓹𝓪𝓼𝓽, 𝔂𝓸𝓾 𝓭𝓸𝓷’𝓽 𝔀𝓪𝓷𝓽 𝓽𝓸 𝓰𝓲𝓿𝓮 𝓽𝓱𝓮𝓶 𝓪 𝓼𝓷𝓮𝓪𝓴-𝓹𝓮𝓪𝓴 𝓭𝓸 𝔂𝓸𝓾?
𝖚𝖘𝖊 𝖙𝖍𝖊 𝕮𝖆𝖒𝖊𝖗𝖆 𝖁𝖎𝖊𝖜 𝖉𝖊𝖛𝖎𝖈𝖊 𝖆𝖓𝖉 𝖒𝖆𝖐𝖊 𝖎𝖙 𝖆𝖘 𝖇𝖎𝖌 a𝖘 𝖞𝖔𝖚𝖗 𝖑𝖔𝖇𝖇𝖞, 𝖙𝖍𝖆𝖙 𝖜𝖆𝖞, 𝖙𝖍𝖊𝖞 𝖈𝖆𝖓 𝖔𝖓𝖑𝖞 𝖘𝖊𝖊 𝖙𝖍𝖊 𝖑𝖔𝖇𝖇𝖞 𝖆𝖓𝖉 𝖓𝖔𝖙 𝖙𝖍𝖊 𝖌𝖆𝖒𝖊.
Examples and pictures
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I hope you enjoyed this guide, and if you don’t understand anything (due to the font), I can explain it!
Nice tips! For the barrier tip, you could also include using camera view zones.
You should add some image examples, @GimSolver!
Agreed, @Blizzy . However, this is a really nice guide, and useful for newer players.
awesome guide, this helped me a ton :]
although, similar to what @Blizzy said, you might wanna add some pictures (I’m more of a visual learner.)
I will, it’s a wip I guess.
Sorry, there was a space.
nice guide, the text font makes it definitely unique and cool
How would I prevent players from turning collision off?
You can’t change it if you are hosting via publish link or showcase
You can also turn off perms
Mine’s a little different, which is why it’s called the GimSolvian way, because I’m not the first.
Since editing time is up, I’ll just write this tip in posts: In Gimkit gamemodes, they have photos, but we can’t use those, so just try replicating it. Use barriers with minimum alpha, skined sentries and what you do in the game, like so.
Tip 2: if you’re comfortable with it, then you can put your contact info so if players are experiencing bugs, they can contact you and you can fix it.