The Cursorian Handbook to Gimkit Creative [WIP]

Yup, we’re doing this. Now, you may be asking:

“eiqy, you haven’t finished your Interland Part 1, Advanced Biome Building Guide, or Power of Randomizers guides yet, so why are you making a guide if you haven’t finished them?”

But I love procrastinating. Now, it’s time for the guide.

(geez, after writing lore, “Cursorian” hits different)


Beginners

This is where everyone starts unless your name is Blackhole927, getrithekd, or Shdwy. For beginners, you’ll need to learn some devices.

Learning the Interface

Before you learn about building in Gimkit Creative (GKC), you’re gonna have to learn about how to use the GKC interface.


In every corner, there is a button. Here’s what each button does:

  • In the top-right corner, there is a plus (+) symbol. Clicking on it gives you a menu of what to add. This includes terrain, props, devices, and wires. We’ll get to those later.
  • In the top-right corner, there are two buttons: a rectangle (eraser) and some rectangles (layers). We’ll also get to those later.
  • In the bottom-right corner, there is a play button. It allows you to playtest your map without using a showcase link or anything.
  • In the bottom-left corner, there is a settings button. It opens up some settings, like editing options and publishing your map.

Now, with that out of the way, we should be good to move on.

Essentials

There are some essentials you’ll need to learn, too. For example, layering and the Prodigy Math soundtrack (wait, what?).

Layering

For layering, you can use the layering menu. In there, you may encounter the map option bug, but that’s not major. Some things to note are:

  • If you have too many things in the layering menu, it will lag. A lot.
  • The layering menu is very useful for things like signs.

You can also layer terrain. Here are some more things to note:

  • Walls are always layered above floor terrain, even on different layers.
  • If you don’t layer your terrain, not only will Cellofive refuse to play your game, it will also be bland and, no offence, ugly.

Devices

For this part, just use TUGTED. The people who made it are much better at explaining devices than I am*

*Actually, it’s really because I consider every device to be for beginners and I’m not listing all of the devices here, let alone explain all of them.

Anyways, the rest of this section will be dedicated to explaining two device systems that are pretty easy to understand, use, and make.

Trigger Clock/Loop

This is fun to say. A trigger clock/loop is a trigger that triggers another trigger that triggers the first trigger and does something. Hmmm, not enough uses of the word “trigger,” but still is explainable. It should look something like this, depending on what you want:
image
The trigger loop is very useful. It can replace the repeater, and trigger clocks can be used for in-game overlay clocks, which I can explain to you but I haven’t tested it out yet.

Simple Dialogue

With enough popups, you can make a big dialogue chain with popups. Now, for the basic version, it’s kinda like this:
image
I’m not going to get into the advanced version, because that’ll probably be another guide. But I digress, and these popup chains can be extremely long. In fact, it can look like this if you try:

Fun fact: I’m writing this on the last day of school (May 31st for me), which is why I have the Graduate gim on (for those who know the other reason… cool).

Concepts

Beginners need to learn concepts too, y’know? So, here’s a list of concepts that are beginner-level easy (or what I consider to be that easy).

Advanced Update Order (AUO)

Blackhole927 discovered AUO not even a month after GKC’s release. He discovered Advanced Wire Order, or AWO. But the basic premise (for AWO, at least) is that whatever is placed first is done first. To learn more, go to this guide:

The others may not be as easy to understand as AWO, but the guide and the replies explain it well.

Scope

Why is scope’s difficulty so exaggerated? It’s not even hard to understand. Scope is just who gets to do or see (or some other verb). For example, if you have a visibility scope of player on a prop, then not everyone will see the prop. But if you set the scope to team, then one team or the other (or both) will see that prop.

Zone Render Distance

First found by Grey_Stone here:

…Zone Render Distance, or ZRD, is a bug-like phenomenon where if you teleport out of a zone, the previous zone’s effects can still be felt.

Animation

Not a concept, but I consider animation to be easy. At least in GKC. It’s harder in real life. Right, @speedy_kd4? Anyways, animation, whether you’re talking GKC or real life, is chock-full of repetition.* I bet the only reason why animation is considered “hard” is because of repetition. Don’t be afraid of it.

In simple prop animations, it’s not that hard, but if you’re talking about multi-prop animations, then that’s a slightly different story. It just involves more wires (and possibly more devices).

*I don’t need speedy_kd4 to confirm this one, but animation in real life isn’t completely repetition. It’s just drawing different versions of the same thing [1], but I don’t want the explanation to be too complicated or long.

Block Code

On the surface, block code isn’t actually that hard. Block code can actually be very simple to use. Of course, I’m talking about simple block code like a randomizer. But some block code that’s considered intermediate-level can also be placed here. Like what? No idea.


Intermediate

I would say many users fall into this category, but my categorization of what things are in here may be interesting to you!

Devices

This will be dedicated to explaining device systems rather than devices, which was already explained in the beginner section anyway.

Concepts

This took me a bit to find, so enjoy!


Advanced

Lemme see… well, this is the last of my ideas compiled into one section, so enjoy, I guess.

Concepts

There is only one concept I’ll put in here. And you know what that concept is? It’s whatever is in here. I’m not kidding. That’s actually the whole section.


And that’s it! And I did kinda copy VoidFluffy about the dialogue thing, but mine’s been around for a bit longer (not the same form, though). Anyways, this took a very long time to make, so a like would be appreciated!


Overall Difficulty
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  1. For a reference, you can search up animation timelapses to see how people do it. ↩︎

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WAIT NOOOOOO- argh, i accidentally posted AGAIN

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If you hadn’t replied, you would’ve been able to put it into a Google Doc and delete it. (I don’t think it’s too late though; if you delete your reply, then I’ll delete mine so that you can take it down.)

nah, it’s 95% done, so i think it’s fine

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*starts reading guide
*checks tabs
*tab says “why do i want to dropkick my”

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I could imagine this being 5/10 or 6/10. If this is an actual full guide to everything in GKC, then I would vote it 10/10.

Here’s a poll so you can see what people think.
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…homework. that bit got cut off

it’s not really meant to but i think, once this is finished, it’s going to cover a bit of everything of gkc

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fyi, it’s better to do a numerical poll like this:

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and that’s what i have in the guide now

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What are we voting on?

overall difficulty if you’re talking about the guide

the poll above is really just a joke (but you better vote 5)