So, I’ve recently played this among us based map and saw something.
The person that made the game had a text Device that had the players usernames in it.
I tried restarting the game and the texts were in a different order.
Someone please explain!!!
Sorry, but this doesn’t help with the question.
Did you actually read the entire guide I posted before you reply?
mostly this part:
Now place down a button. Have it when button pressed transmit on “activate”. Have the button deactivate on “activate”. Also have the button activate on “open”. Wire the button to a counter. Have the counter target as none. Then place down a relay with all players on specific team. For example team 1. Have the relay be triggered from this channel, “Start Meeting”. Wire the relay to a text. Relay triggered → run pulse wire block. Have the text blocks like this.
Now wire the vote button to a relay with the team/player that is being voted. Wire that relay to a item granter. Have the item has something not being used. For this tutorial’s purposes we will use bait. It should look like this so far⬇️ (make sure both relays are triggered by “Start Meeting”.
Multiply that for as many players are gonna play the game, but changing the team. Counting the votes
Property Time!
Place down a player-scoped num property named, “Item” with a default of 0. Place down a global-scoped property name, “Most of Item” with a default of 0. Place down a global-scoped num property named, “People Checked”. Finally place down a global-scoped num property named, “Num Players”.
Now wire a lifecycle to a relay (with an audience of all players) to a counter, incrementing it. Have the counter have no target and update the property "Num Players. This is the live player counter.
Place down a trigger. Copy these blocks onto it.
Wire a button to a relay (with an audience of all players) to the trigger, triggering it.
Place down a relay. Have it be triggered in the channel section. The channel is “start end selector”. Have the relay transmit, “end selector”. Place down a trigger and have be triggered by “end selector”. Copy these blocks down.
Now place down a team switcher and have it switch the player to spectator when recieving on the “spectator” channel. Place down an inventory item manager. Have it manage bait (or what ever item you are using) and update the “Item” property. This is what it should look like when done.
(Dont mind the notifcation, that was a mistake but Im too lazy to fix it)
Now wire the button that counts the votes to a relay (audience of all players) to a teleporter with a target group of cafe. Relay triggered → teleport player to target. Have a teleporter in your cafeteria. Have the group as cafe. (Make sure any teleporters can’t be seen in-game)
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I see, what part(s) do you not understand?
Way too complicated but thanks!
No problem, this guide might be a little bit too complicated, but feel free to tell me if you can’t understand any of those parts :)
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system
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January 8, 2025, 6:50am
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