Already did that,and that to.
Guh,maybe teleporters are broken because Gimkit has been re-coding everything for Dld 2.
Kirby I’m back if you wanna resend it to me in the realm of wizards and magic.
Okay, I’ll try to fix your complications between your teleporters.
The Linked Teleporters (basically one of the most common fixes)
Teleporter 1: Set to group Uno 1, Target group to Uno 2.
Teleporter 2: Set group to Uno 2, Target group to Uno 1.
Make sure the names are identical!
Check to See if you Disabled the Collusion
If you set one of the teleporters invisible, and/or non- collusion, it could be a clear sign you can teleport to a specific place you want to go.
Check to See if you Accidentally Deactivate On Game Start
You might left that on. Turn it off and start the game session.
The Zone Method
Place a Zone device directly over the Teleporter.
Wire the Zone to the Teleporter.
Set Zone to Player Enters—> Teleport Player Here
Glitches
1. If the server is lagging, the Teleporter might not work once you walk through it.
2. If you copied/pasted them a lot, delete both and place fresh new ones EVERYTIME.
3. Maybe, ending the game and restarting fixes the issue.
LAST METHOD
Put it to
Group Uno 1, Target Uno 1
That’s all I can think of right now. If any of these work, please mark it as a solution.
Also, please don’t ask me if I copied and pasted this from AI, cause it’s NOT. A lot of people were asking me this.
If this doesn’t work, I don’t know what to tell you. Maybe you should talk to Josh about this “bug”.
1.Everything you said, didn’t work.
2.Josh is probably way to busy re-writing 70% of gimkit’s code for Dld 2
3.The Gimkit support email is dead and you don’t even get human replies from it anymore.
There probably is nothing we can do about it for now.
More possible reasons:
- The teleporters are directly on top of each other
- One or both teleporters are not activated
- You put a space somewhere in the group names and it isn’t transmitting on the correct groups (I don’t know if that’s actually possible)
Have you tried filling out those empty boxes with a group (one with a different name than Uno)? Teleporters might need to belong to a group to actually function.
Am I tripping cuz that’s not how teleporters are usually looking like they aren’t on bottom layer also ur shadows do be goofy.
I’m pretty sure teleporters are always below the player, and his shadow is fine, that weird thing is just something that occurs when making a gif, it didn’t actually happen in-game.
Cough, Cough that has already been said before Cough, cough
[1]
At least when I do that I add something new ↩︎
There is a temporary issue with Gimkit’s creative servers, it will work sooner or later.
Right… then never mind. It’s probably gonna get fixed soon.
It worked on my end tho. The scripts and codes probably wont come on everyone’s end, but it could be Kirbyking’s device that’s making the complications of Teleporters worse. The scripts are probably crashing out, it happens in every game. It’s called a Scalability Issue. Memory leaks.
Sorry for the inconvenience. Hope that was understanding. It will work soon, it’s just the malfunctioning scripts of the teleporter.
Update:It’s just even more broken now, I can’t open the teleporter settings.
It just gives it a blue outline.
make all of them Uno
reload or shut down your computer
simple glitch and it should help you work it out
I forget about how the blue outline works, If I remember correctly if u press alt with it selected it will go back to normal. This may not be the case but this might work.
It’s a bug with GKC so I forget bc I haven’t dealt with this in the past year.
also maybe add a random group to teleporter 1 and not to teleporter 2’s target group and maybe that might work??? Idk just a random idea to try.
OR
Just wire them instead even though it takes memory
I’m allergic to wires and they didn’t work. ![]()
that’s a common bug, the only solution is to press alt or refresh. The teleporter issue should be solved by refreshing, otherwise you should email hello@gimkit.com for it to be fixed.
Have you tried deleting and replacing the teleporters?
I thought I did a pretty clean look through and I could’ve sworn I didn’t see this one mentioned. A quick Ctrl + f does show that you’ve been told this one twice. Whoops.
