Super Smash Bros Guide (Part 2 out!) [wip]

Alright, found out some other people were making Smash, and I wanted to make the beginning of a guide to help who ever needs it at the end this guide will be complete. Oh and by the way this is a platformer mode If you make any edits to this Guide then put your name into the Contributors section and I will put you into the game!

Overview (this will be edited as I finish the parts)
Part 1: Maps+voting
Part 2: Kits (thanks to @Captain-Gim for the idea)

So for maps you can do whatever you want for them, whichever styles etc, for me I want to quickly shoutout @EGGacha , who came up with and will be designing all of my maps, and @AAREN whose amazing guide I used for this voting system.

Part 1

For the voting system I used Aaren’s method, and because I have that guide linked I am not going to go over it as it is unnecessary, so firstly make the voting system, you can have as many maps as you want, but I chose to go with three. The only thing that is different between my voting and Aaren’s is if the voting is equal and here is the code for that.
All of this is code in the trigger (the trigger delay for it is 25 secs for me)shown in Aaren’s guide
Screenshot 2024-03-19 15.43.02
Screenshot 2024-03-19 15.43.23
Screenshot 2024-03-19 15.43.34
Now these are the settings for a second trigger that I added




Block code for this trigger(I have the channels as the map names)

So after you have all this set-up then you want to put a relay down for each of the maps you have (right now I only have one set-up but it is the same thing for all of them except for the channel names)

Then put a teleporter at wherever you want your players to spawn and set it up like this for all the teleporters:


This part is optional but I have 2 zones over the fighting place set up like this with a trigger:
Zone 1:



Zone 2:


Trigger:

Part 2

This part is going to be about Kits, because this is Gimkit, there are many sacrifices that I had to make including, weapons, abilities, etc. But I did my best here and I quickly explain my system for this. The way this will work is that there will be a Character Shop and a Power Up Shop (both of these are optional but recommended to make the game more interesting) Character Shop will have different Characters with different speeds, weapons and abilities, these will all be the same no matter who buys them, if you buy x character and your friend buys x character, you both will have the same base abilities, now the Power Ups is where there is going to be variation, these power Ups will include traps, health bonuses extra speed boosts and things like that, hopefully as GKC DLD becomes more advanced I will be able to add more abilities and power ups! These will be available through purchasing with cash, or with what ever you want the players to earn when they knock out others. Now to the actual steps of this:
I am only going to go over one power up and only one Character I made, the steps for it will be the same no matter what, it just depends on the speed/the ability you want them to purchase.

Shop Interface:
What You will need: Overlay that is a button type(mine looks like this)


One pop-up

Firstly, make sure your button is where ever you want and have the setting look like this


Then, wire the overlay to the pop-up and have it like this:

Then make the pop-up settings look like this:



That is it for the shop selection interface, now onto the actual shops, make another pop-up for each shop that you have, I am only going to show one but it is the same thing for the other one just the channel that opens it is the channel that its action button signals, here are the settings:

Then make another pop-up with setting like this:


Then make vending machines like this, for my kit, it will make the player very fast, but they have a slow ok weapon. So I will need one vending machine that sends a signal to two an item granter, and a speed modifier, mine looks like this, for right now, I am not going to go into abilities. Here are the setting for the vending machine:



Then, wire the pop-up with the Kit 1 to the vending machine and make it like this:

Now make an item granter and make it so that when it receives a signal from Kit1bought, give it the item, then make a speed modifier that changes the player speed too what ever speed you have the kit set the player speed to when it receives a signal form Kit1bought.

As this guide is a [wip] I will be adding more onto this section later, but I have been writing this for like one hour so I am quite tired.

That was it for Part 2, this is my first ever guide so let me know if there is anything I could do better.

Contributors

@Captain-Gim
@Foxy
@EGGacha

10 Likes

I’m very excited for part 2, so far, it looks pretty good.

1 Like

some things it’s hard to see the full block code
nice fist guide
wip is no longer used I’m replacing part one in the title with [wip]

1 Like

Super Smash Bros doesn’t have a voting system, right?

2 Likes

yes but I thought this would be a good way for players to have input on what map they want

4 Likes

It’s to make it fair for picking maps

1 Like

I have a few ideas:

  • The better the weapon the lower the speed, but the worse the reason the closer to times 2 speed since that’s the best controlable one, and the mediam ones get super speed.
  • As for unlocking charcaters you would use it like the save file.
  • You could make rising lasers desgised as lava
  • You could use people on the forums as different characters
If you use this idea, put me in it, and this is my Smash Character

Captain-Gim:

  • Uses Legendary Blaster because he is a legendary Hero
  • x2.5 speed because he is controlable and strong at the same time
  • If they add a gravity device put mine near the highest, but not the highest because of my humbleness, but abilety to still be a good guy
1 Like

No gravity device yet… :frowning:

I said “if”. I hope they do, but I’ve heard they won’t.

I think I will use this!

1 Like

Thanks for the shout out, I can make more maps if you need :smiley: I’m almost done with the pastel one.

A.) This is awesome, I’m using this thank you so much
B.) The voting system sounds perfect, and what’s cooler is that it can always be expanded! In later updates, I really hope someone will create this kind of game and include the new devices, like gravity, melee weapons, and whatever else comes out of the twisted mind of the creators.

1 Like

Noice guide .You have only 30days so I hope you finish @OoGoO

Wow, I should definitely make kits instead of weapons in my version, thank you for the ideas.

Wait… why is wip not used? Was it causing clutter or something? :person_shrugging:

tags are used to find needed guides you don’t need to find a guide just because it’s a wip

1 Like

Oh ok. That makes sense :ok_hand:

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Got your character implemented into the game!

1 Like

Can I have a character too if possible?

Yeah!

1 Like