Stop wasting memory on terrain walls

The only road block I’m going to run into is probably map size limit, or lack of enemies.
And memory size definitely memory size.

True. Map size limit always handicaps most peoples potential. Same as memory size, But here’s my idea to help lack of enemies

Just reuse really similar ones, because every single sentry counts out of that 100.

1 Like

But my game takes place in an area that has been overtaken by nature. Gimoid enemies really wouldnt work for the game. Sorry for getting off topic.

1 Like

BUDOMP?

BUDOMP?
  • YES
  • NO
  • BUDOMP POWER
0 voters
DO you like BUDOMP?
  • YEs
  • YES
  • YE
  • TOTALLY
0 voters

why in the world does it close in 1219 years

2 Likes

Because BUDOMP

bump


2 Likes

This is brilliant! also, BUMP

Bro I’m one like away from 100 total :skull:

4 Likes

U prob already hit t100, it just has the updtae.

5 Likes

BUDOMB (I’m not copying, as I used a B and not a P.)

1 Like

bump cause i really needed this guide

also,

pro tip: if you want thicker walls to show with the camera view, instead of one thin layer, use a floor terrain instead of wall, they have 1 less memory than a wall! Wow! Great savings!

were u trying to use my tradmarked bump?

Screenshot 2024-04-29 9.20.44 PM
Screenshot 2024-04-29 9.21.04 PM

1 Like

@Theaxolotl Try “Duolingo Alert” :nerd_face:

theaxolotl is inavtive i think…

replying to a post three months later is insane /lh

1 Like

Wow this was really helpful because I’m new :D.

Just realised how old dis post is XD

1 Like

Finally, someone doing this too! Thank you for telling everyone about this!

1 Like

Oh, wow has it really been 4 months!!

(glad this post helps!)