Stomping Players?

That sounds perfect! let me cook something up real quick even though I’m not very good at coding…

here we go! I filled in some obvious blanks and that’s about it, though.

actually, is this better? just tryna help!! : )

There would have to be some sort of delay and there is no proof that the player is actually falling so it may not be consistent.

  1. a amongus kill button should do this if it is top down.
  2. coordinate devices can do it if u are in platformer, though, it is gona be complicated
  3. isnt this a help post?

you have to be extremely precise and close to the player for that to work
and I told y’all I have a pseudo tag system and there is a fall Dmg system guide if I can find it

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using those combined you can just make it so
you when a player falls from a certain height or velocity (i’ll have to reread the fall Dmg guide)
and lands close to a player you can just use a damager indirectly connected to the blocks in the coordinate system or trigger loop
it’ll default to the players within the specified distance in the formula

I just got here, so no idea what you guys have wrote. Please explain…

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What if you implemented a fall damage system, and when one player is stomping, it launches other players into the air?

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It’s a good idea but wouldn’t work. The point is, once you get stomped, you get sent back to the ground faster. I should have said that, sorry I didn’t. Also, sorry for late replies, I can’t come here a lot.

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