Another problem is this will say that both players stomped on each other at the same time while neither of them may have even actually landed on the other, but rather walked into each other
That sounds perfect! let me cook something up real quick even though I’m not very good at coding…
here we go! I filled in some obvious blanks and that’s about it, though.
There would have to be some sort of delay and there is no proof that the player is actually falling so it may not be consistent.
- a amongus kill button should do this if it is top down.
- coordinate devices can do it if u are in platformer, though, it is gona be complicated
- isnt this a help post?
you have to be extremely precise and close to the player for that to work
and I told y’all I have a pseudo tag system and there is a fall Dmg system guide if I can find it
using those combined you can just make it so
you when a player falls from a certain height or velocity (i’ll have to reread the fall Dmg guide)
and lands close to a player you can just use a damager indirectly connected to the blocks in the coordinate system or trigger loop
it’ll default to the players within the specified distance in the formula
I just got here, so no idea what you guys have wrote. Please explain…
What if you implemented a fall damage system, and when one player is stomping, it launches other players into the air?
It’s a good idea but wouldn’t work. The point is, once you get stomped, you get sent back to the ground faster. I should have said that, sorry I didn’t. Also, sorry for late replies, I can’t come here a lot.