Continuing the discussion from Stationary Projectiles:
If someone could find a consistent way to do this, it would be very much appreciated! I would be able to place bananas without a coord system. Any input is much appreciated!
I accidentally bumped into this post
I was browsing through the devices and I found the item spawner!!! Now just put an invisible laser when stepping on the item’s image!!!
what? i’m confused
Put an invisible laser there.
Yeah but what if you wanted to place a projectile anywhere without using a coordinate system?
Yeah. That won’t work then.
That’s what ClicClac was asking about.
Oh Ok
I think this is still worth testing…
Despite the fact that it was likely a glitch, this would be REALLY cool if we could pull it off.
Alright. Do you have any ideas?
nope
gonna test tomorrow if i remember though
Wow, this idea sure was something.
I was wondering if you could simulate some lag to see if you could replicate a floating projectile. I think this may have to do with how projectiles render and update.
update: tried zones, switching on and off, player vs global scoped, nothing worked.
gonna try lag machines now
stupid ground item limit >:(
another update: next text is auo zapper machine gun, we’ll see how that goes
You could try activating a large amount of textboxes or sentries and then shooting your gadget to try to freeze the screen creating a stationary projectile till your screen stops freezing
This is going to be fun trying to make a lag machine. I would recommend an awkwardly fast shooting stack of sentries using the quantum machine gun method that constantly shoots at each other.
I prefer item granters set to 99999999 (or whatever the cap is) spammed on a recursive trigger clock
you can softlock the game like that
Hmm… what about waaay too many operations at once…
i just hope blockly isnt optimized well enough to detect identical operations