So can this happen?

I am currently making a platformer in which i’m including water (like in my guide, so if your confused go there), and since there is a new player coordinates device, i was wondering if i was able to make it so that the player jumping will be slowed down or not able to jump as high. If this is possible, how do i do it?

my guide:

(I have not messed with the new devices yet so this may not work but)
If you use the player coordinate device and set the Y value to a property and counter you could make it so that when the counter reaches a certain value it activates a barrier or sets the player speed lower.
(idk just a idea XD)
Also @Pineapple_1 welcome to the forums! remember to read the FAQ’s and stuff and dont be mean to people ect.ect.

FAQ - Gimkit Creative
Also if you dont reach the character limit put spam between < and > without spaces and it makes it invisible

i dont really think that would work bc the player speed only works with the payer walking, not jumping.

ok,
then there probably isnt a way for it to work
but idk someone may come up with something

Yeah, I don’t think there is a way. I think it would still be cool to have you slow down in the water though! If you just have a zone that is in the water that slows you down when you enter the zone and speed up when you exit.

2 Likes

i dont get what your asking. can’t you just use the zone and speed modifiers?

I guess you could like, lag the game while the player is in the water… that slows everything though…

1 Like

what you can do is have a zone in the middle-bottom of the water thingamajig (the zone is NOT in the corners). make sure it is as tall as the player can jump. have a coordinate device track the player’s x pos. make sure there are teleports touching each other in every crevice of the zone. get a trigger [player leaves zone → trigger trigger]. now you’ll need to do some testing to figure out the x coordinates within the zone and where the teleporters are in the zone. then create a new block in the trigger. make it broadcast on channel based on where the player’s x coordinates were. then the teleporters each have a seperate channel that they can receive from the trigger’s blocks.

1 Like

If you use speed modifiers it doesn’t change the jumping height and speed just the walking and running speed

i realized what you are trying to do later on…

1 Like