Note: the tag distance doesn’t have to be 2.0, it can be whatever you wish it to be.
Second note: team two in my game is the team that is infected, make sure that on game start at least one person becomes infected using a relay to pick one random person on team one(the healthy team) and switch the chosen player onto team 2.
Now, add a block for this device for “On player tags someone…” and set the code to this:
Note: for the property “infected” set the settings to scope: global, type: number, default value: 0.
Add a team switcher device with these settings:
Now time to end the game when everyone has been infected! Add a new property called “Healthy” which will be used to track the remaining healthy players. Here are its settings:
Possibly will have them begin to die, and will give them only a certain amount of time to live and infect others. (Probably will use item granters or a property)
Not exactly sure. I procrastinate a lot of things, especially gimkit more recently due to other, bigger, projects I’ve been working on. I personally encourage others to finish it with their own ideas as it could serve as help to more.